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https://github.com/RGBCube/serenity
synced 2025-07-25 14:27:35 +00:00
LibGfx: Make Rect<T>
methods work when T
is not int
or float
Putting the implementations in the .cpp file meant that they only existed for `IntRect` and `FloatRect`, since those were instantiated at the bottom of the file. Now they work for other types. :^) A couple of places in WindowServer had to be modified to disambiguate between the two `Rect::intersected()` overloads. Co-authored-by: davidot <davidot@serenityos.org>
This commit is contained in:
parent
ae950816b5
commit
732aa2c5c7
4 changed files with 280 additions and 310 deletions
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@ -14,301 +14,6 @@
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namespace Gfx {
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template<typename T>
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Rect<T>::RelativeLocation::RelativeLocation(Rect<T> const& base_rect, Rect<T> const& other_rect)
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{
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if (base_rect.is_empty() || other_rect.is_empty())
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return;
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auto parts = base_rect.shatter(other_rect);
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for (auto& part : parts) {
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if (part.x() < other_rect.x()) {
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if (part.y() < other_rect.y())
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m_top_left = true;
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if ((part.y() >= other_rect.y() && part.y() < other_rect.bottom()) || (part.y() <= other_rect.bottom() && part.bottom() > other_rect.y()))
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m_left = true;
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if (part.y() >= other_rect.bottom() || part.bottom() > other_rect.y())
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m_bottom_left = true;
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}
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if (part.x() >= other_rect.x() || part.right() > other_rect.x()) {
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if (part.y() < other_rect.y())
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m_top = true;
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if (part.y() >= other_rect.bottom() || part.bottom() > other_rect.bottom())
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m_bottom = true;
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}
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if (part.x() >= other_rect.right() || part.right() > other_rect.right()) {
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if (part.y() < other_rect.y())
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m_top_right = true;
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if ((part.y() >= other_rect.y() && part.y() < other_rect.bottom()) || (part.y() <= other_rect.bottom() && part.bottom() > other_rect.y()))
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m_right = true;
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if (part.y() >= other_rect.bottom() || part.bottom() > other_rect.y())
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m_bottom_right = true;
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}
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}
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}
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template<typename T>
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Vector<Point<T>, 2> Rect<T>::intersected(Line<T> const& line) const
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{
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if (is_empty())
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return {};
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Vector<Point<T>, 2> points;
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if (auto point = line.intersected({ top_left(), top_right() }); point.has_value())
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points.append({ point.value().x(), y() });
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if (auto point = line.intersected({ bottom_left(), bottom_right() }); point.has_value()) {
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points.append({ point.value().x(), bottom() });
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if (points.size() == 2)
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return points;
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}
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if (height() > 2) {
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if (auto point = line.intersected({ { x(), y() + 1 }, { x(), bottom() - 1 } }); point.has_value()) {
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points.append({ x(), point.value().y() });
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if (points.size() == 2)
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return points;
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}
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if (auto point = line.intersected({ { right(), y() + 1 }, { right(), bottom() - 1 } }); point.has_value())
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points.append({ right(), point.value().y() });
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}
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return points;
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}
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template<typename T>
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float Rect<T>::center_point_distance_to(Rect<T> const& other) const
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{
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return Line { center(), other.center() }.length();
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}
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template<typename T>
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Vector<Point<T>, 2> Rect<T>::closest_outside_center_points(Rect<T> const& other) const
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{
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if (intersects(other))
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return {};
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Line centers_line { center(), other.center() };
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auto points_this = intersected(centers_line);
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VERIFY(points_this.size() == 1);
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auto points_other = other.intersected(centers_line);
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VERIFY(points_other.size() == 1);
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return { points_this[0], points_other[0] };
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}
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template<typename T>
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float Rect<T>::outside_center_point_distance_to(Rect<T> const& other) const
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{
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auto points = closest_outside_center_points(other);
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if (points.is_empty())
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return 0.0;
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return Line { points[0], points[0] }.length();
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}
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template<typename T>
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Rect<T> Rect<T>::constrained_to(Rect<T> const& constrain_rect) const
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{
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if (constrain_rect.contains(*this))
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return *this;
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T move_x = 0, move_y = 0;
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if (right() > constrain_rect.right())
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move_x = constrain_rect.right() - right();
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if (bottom() > constrain_rect.bottom())
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move_y = constrain_rect.bottom() - bottom();
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if (x() < constrain_rect.x())
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move_x = x() - constrain_rect.x();
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if (y() < constrain_rect.y())
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move_y = y() - constrain_rect.y();
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auto rect = *this;
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if (move_x != 0 || move_y != 0)
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rect.translate_by(move_x, move_y);
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return rect;
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}
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template<typename T>
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Rect<T> Rect<T>::aligned_within(Size<T> const& rect_size, Point<T> const& align_at, TextAlignment alignment) const
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{
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if (rect_size.is_empty())
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return {};
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if (!size().contains(rect_size))
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return {};
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if (!contains(align_at))
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return {};
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Rect<T> rect;
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switch (alignment) {
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case TextAlignment::TopCenter:
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rect = { { align_at.x() - rect_size.width() / 2, align_at.y() }, rect_size };
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break;
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case TextAlignment::TopLeft:
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rect = { align_at, rect_size };
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break;
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case TextAlignment::TopRight:
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rect = { { align_at.x() - rect_size.width(), align_at.y() }, rect_size };
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break;
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case TextAlignment::CenterLeft:
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rect = { { align_at.x(), align_at.y() - rect_size.height() / 2 }, rect_size };
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break;
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case TextAlignment::Center:
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rect = { { align_at.x() - rect_size.width() / 2, align_at.y() - rect_size.height() / 2 }, rect_size };
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break;
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case TextAlignment::CenterRight:
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rect = { { align_at.x() - rect_size.width() / 2, align_at.y() }, rect_size };
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break;
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case TextAlignment::BottomCenter:
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rect = { { align_at.x() - rect_size.width() / 2, align_at.y() - rect_size.width() }, rect_size };
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break;
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case TextAlignment::BottomLeft:
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rect = { { align_at.x(), align_at.y() - rect_size.width() }, rect_size };
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break;
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case TextAlignment::BottomRight:
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rect = { { align_at.x() - rect_size.width(), align_at.y() - rect_size.width() }, rect_size };
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break;
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}
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return rect.constrained_to(*this);
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}
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template<typename T>
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Point<T> Rect<T>::closest_to(Point<T> const& point) const
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{
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if (is_empty())
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return {};
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Optional<Point<T>> closest_point;
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float closest_distance = 0.0;
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auto check_distance = [&](Line<T> const& line) {
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auto point_on_line = line.closest_to(point);
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auto distance = Line { point_on_line, point }.length();
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if (!closest_point.has_value() || distance < closest_distance) {
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closest_point = point_on_line;
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closest_distance = distance;
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}
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};
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check_distance({ top_left(), top_right() });
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check_distance({ bottom_left(), bottom_right() });
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if (height() > 2) {
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check_distance({ { x(), y() + 1 }, { x(), bottom() - 1 } });
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check_distance({ { right(), y() + 1 }, { right(), bottom() - 1 } });
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}
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VERIFY(closest_point.has_value());
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VERIFY(side(closest_point.value()) != Side::None);
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return closest_point.value();
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}
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template<typename T>
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void Rect<T>::intersect(Rect<T> const& other)
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{
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T l = max(left(), other.left());
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T r = min(right(), other.right());
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T t = max(top(), other.top());
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T b = min(bottom(), other.bottom());
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if (l > r || t > b) {
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m_location = {};
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m_size = {};
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return;
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}
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m_location.set_x(l);
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m_location.set_y(t);
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m_size.set_width((r - l) + 1);
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m_size.set_height((b - t) + 1);
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}
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template<typename T>
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Rect<T> Rect<T>::united(Rect<T> const& other) const
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{
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if (is_null())
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return other;
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if (other.is_null())
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return *this;
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Rect<T> rect;
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rect.set_left(min(left(), other.left()));
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rect.set_top(min(top(), other.top()));
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rect.set_right(max(right(), other.right()));
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rect.set_bottom(max(bottom(), other.bottom()));
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return rect;
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}
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template<typename T>
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Vector<Rect<T>, 4> Rect<T>::shatter(Rect<T> const& hammer) const
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{
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Vector<Rect<T>, 4> pieces;
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if (!intersects(hammer)) {
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pieces.unchecked_append(*this);
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return pieces;
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}
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Rect<T> top_shard {
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x(),
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y(),
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width(),
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hammer.y() - y()
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};
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Rect<T> bottom_shard {
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x(),
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hammer.y() + hammer.height(),
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width(),
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(y() + height()) - (hammer.y() + hammer.height())
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};
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Rect<T> left_shard {
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x(),
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max(hammer.y(), y()),
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hammer.x() - x(),
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min((hammer.y() + hammer.height()), (y() + height())) - max(hammer.y(), y())
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};
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Rect<T> right_shard {
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hammer.x() + hammer.width(),
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max(hammer.y(), y()),
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right() - hammer.right(),
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min((hammer.y() + hammer.height()), (y() + height())) - max(hammer.y(), y())
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};
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if (!top_shard.is_empty())
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pieces.unchecked_append(top_shard);
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if (!bottom_shard.is_empty())
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pieces.unchecked_append(bottom_shard);
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if (!left_shard.is_empty())
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pieces.unchecked_append(left_shard);
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if (!right_shard.is_empty())
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pieces.unchecked_append(right_shard);
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return pieces;
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}
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template<typename T>
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void Rect<T>::align_within(Rect<T> const& other, TextAlignment alignment)
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{
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switch (alignment) {
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case TextAlignment::Center:
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center_within(other);
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return;
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case TextAlignment::TopCenter:
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set_x(other.x() + other.width() / 2);
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return;
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case TextAlignment::TopLeft:
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set_location(other.location());
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return;
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case TextAlignment::TopRight:
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set_x(other.x() + other.width() - width());
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set_y(other.y());
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return;
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case TextAlignment::CenterLeft:
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set_x(other.x());
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center_vertically_within(other);
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return;
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case TextAlignment::CenterRight:
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set_x(other.x() + other.width() - width());
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center_vertically_within(other);
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return;
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case TextAlignment::BottomCenter:
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set_x(other.x() + other.width() / 2);
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set_y(other.y() + other.height() - height());
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return;
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case TextAlignment::BottomLeft:
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set_x(other.x());
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set_y(other.y() + other.height() - height());
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return;
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case TextAlignment::BottomRight:
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set_x(other.x() + other.width() - width());
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set_y(other.y() + other.height() - height());
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return;
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}
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}
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template<>
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String IntRect::to_string() const
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{
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@ -1,6 +1,6 @@
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/*
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* Copyright (c) 2018-2021, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2021, Sam Atkins <atkinssj@serenityos.org>
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* Copyright (c) 2021-2022, Sam Atkins <atkinssj@serenityos.org>
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* Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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@ -10,6 +10,7 @@
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#include <AK/Format.h>
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#include <LibGfx/AffineTransform.h>
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#include <LibGfx/Line.h>
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#include <LibGfx/Orientation.h>
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#include <LibGfx/Point.h>
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#include <LibGfx/Size.h>
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@ -427,7 +428,48 @@ public:
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return IterationDecision::Continue;
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}
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[[nodiscard]] Vector<Rect<T>, 4> shatter(Rect<T> const& hammer) const;
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[[nodiscard]] Vector<Rect<T>, 4> shatter(Rect<T> const& hammer) const
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{
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Vector<Rect<T>, 4> pieces;
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if (!intersects(hammer)) {
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pieces.unchecked_append(*this);
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return pieces;
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}
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Rect<T> top_shard {
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x(),
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y(),
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width(),
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hammer.y() - y()
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};
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Rect<T> bottom_shard {
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x(),
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hammer.y() + hammer.height(),
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width(),
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(y() + height()) - (hammer.y() + hammer.height())
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};
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Rect<T> left_shard {
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x(),
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max(hammer.y(), y()),
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hammer.x() - x(),
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min((hammer.y() + hammer.height()), (y() + height())) - max(hammer.y(), y())
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};
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Rect<T> right_shard {
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hammer.x() + hammer.width(),
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max(hammer.y(), y()),
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right() - hammer.right(),
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min((hammer.y() + hammer.height()), (y() + height())) - max(hammer.y(), y())
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};
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if (!top_shard.is_empty())
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pieces.unchecked_append(top_shard);
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if (!bottom_shard.is_empty())
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pieces.unchecked_append(bottom_shard);
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if (!left_shard.is_empty())
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pieces.unchecked_append(left_shard);
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if (!right_shard.is_empty())
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pieces.unchecked_append(right_shard);
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return pieces;
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}
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template<class U>
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[[nodiscard]] bool operator==(Rect<U> const& other) const
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return *this;
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}
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void intersect(Rect<T> const&);
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void intersect(Rect<T> const& other)
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{
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T l = max(left(), other.left());
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T r = min(right(), other.right());
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T t = max(top(), other.top());
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T b = min(bottom(), other.bottom());
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if (l > r || t > b) {
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m_location = {};
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m_size = {};
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return;
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}
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m_location.set_x(l);
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m_location.set_y(t);
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m_size.set_width((r - l) + 1);
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m_size.set_height((b - t) + 1);
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}
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[[nodiscard]] static Rect<T> centered_on(Point<T> const& center, Size<T> const& size)
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{
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return intersection(*this, other);
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}
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[[nodiscard]] Vector<Point<T>, 2> intersected(Line<T> const&) const;
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[[nodiscard]] float center_point_distance_to(Rect<T> const&) const;
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[[nodiscard]] Vector<Point<T>, 2> closest_outside_center_points(Rect<T> const&) const;
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[[nodiscard]] float outside_center_point_distance_to(Rect<T> const&) const;
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[[nodiscard]] Rect<T> constrained_to(Rect<T> const&) const;
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[[nodiscard]] Rect<T> aligned_within(Size<T> const&, Point<T> const&, TextAlignment = TextAlignment::Center) const;
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[[nodiscard]] Point<T> closest_to(Point<T> const&) const;
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[[nodiscard]] Vector<Point<T>, 2> intersected(Line<T> const& line) const
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{
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if (is_empty())
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return {};
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Vector<Point<T>, 2> points;
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if (auto point = line.intersected({ top_left(), top_right() }); point.has_value())
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points.append({ point.value().x(), y() });
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if (auto point = line.intersected({ bottom_left(), bottom_right() }); point.has_value()) {
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points.append({ point.value().x(), bottom() });
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if (points.size() == 2)
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return points;
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}
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if (height() > 2) {
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if (auto point = line.intersected({ { x(), y() + 1 }, { x(), bottom() - 1 } }); point.has_value()) {
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points.append({ x(), point.value().y() });
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if (points.size() == 2)
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return points;
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}
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if (auto point = line.intersected({ { right(), y() + 1 }, { right(), bottom() - 1 } }); point.has_value())
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points.append({ right(), point.value().y() });
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}
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return points;
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}
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[[nodiscard]] float center_point_distance_to(Rect<T> const& other) const
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{
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return Line { center(), other.center() }.length();
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}
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[[nodiscard]] Vector<Point<T>, 2> closest_outside_center_points(Rect<T> const& other) const
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{
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if (intersects(other))
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return {};
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Line centers_line { center(), other.center() };
|
||||
auto points_this = intersected(centers_line);
|
||||
VERIFY(points_this.size() == 1);
|
||||
auto points_other = other.intersected(centers_line);
|
||||
VERIFY(points_other.size() == 1);
|
||||
return { points_this[0], points_other[0] };
|
||||
}
|
||||
|
||||
[[nodiscard]] float outside_center_point_distance_to(Rect<T> const& other) const
|
||||
{
|
||||
auto points = closest_outside_center_points(other);
|
||||
if (points.is_empty())
|
||||
return 0.0;
|
||||
return Line { points[0], points[0] }.length();
|
||||
}
|
||||
|
||||
[[nodiscard]] Rect<T> constrained_to(Rect<T> const& constrain_rect) const
|
||||
{
|
||||
if (constrain_rect.contains(*this))
|
||||
return *this;
|
||||
T move_x = 0, move_y = 0;
|
||||
if (right() > constrain_rect.right())
|
||||
move_x = constrain_rect.right() - right();
|
||||
if (bottom() > constrain_rect.bottom())
|
||||
move_y = constrain_rect.bottom() - bottom();
|
||||
if (x() < constrain_rect.x())
|
||||
move_x = x() - constrain_rect.x();
|
||||
if (y() < constrain_rect.y())
|
||||
move_y = y() - constrain_rect.y();
|
||||
auto rect = *this;
|
||||
if (move_x != 0 || move_y != 0)
|
||||
rect.translate_by(move_x, move_y);
|
||||
return rect;
|
||||
}
|
||||
|
||||
[[nodiscard]] Rect<T> aligned_within(Size<T> const& rect_size, Point<T> const& align_at, TextAlignment alignment = TextAlignment::Center) const
|
||||
{
|
||||
if (rect_size.is_empty())
|
||||
return {};
|
||||
if (!size().contains(rect_size))
|
||||
return {};
|
||||
if (!contains(align_at))
|
||||
return {};
|
||||
|
||||
Rect<T> rect;
|
||||
switch (alignment) {
|
||||
case TextAlignment::TopCenter:
|
||||
rect = { { align_at.x() - rect_size.width() / 2, align_at.y() }, rect_size };
|
||||
break;
|
||||
case TextAlignment::TopLeft:
|
||||
rect = { align_at, rect_size };
|
||||
break;
|
||||
case TextAlignment::TopRight:
|
||||
rect = { { align_at.x() - rect_size.width(), align_at.y() }, rect_size };
|
||||
break;
|
||||
case TextAlignment::CenterLeft:
|
||||
rect = { { align_at.x(), align_at.y() - rect_size.height() / 2 }, rect_size };
|
||||
break;
|
||||
case TextAlignment::Center:
|
||||
rect = { { align_at.x() - rect_size.width() / 2, align_at.y() - rect_size.height() / 2 }, rect_size };
|
||||
break;
|
||||
case TextAlignment::CenterRight:
|
||||
rect = { { align_at.x() - rect_size.width() / 2, align_at.y() }, rect_size };
|
||||
break;
|
||||
case TextAlignment::BottomCenter:
|
||||
rect = { { align_at.x() - rect_size.width() / 2, align_at.y() - rect_size.width() }, rect_size };
|
||||
break;
|
||||
case TextAlignment::BottomLeft:
|
||||
rect = { { align_at.x(), align_at.y() - rect_size.width() }, rect_size };
|
||||
break;
|
||||
case TextAlignment::BottomRight:
|
||||
rect = { { align_at.x() - rect_size.width(), align_at.y() - rect_size.width() }, rect_size };
|
||||
break;
|
||||
}
|
||||
return rect.constrained_to(*this);
|
||||
}
|
||||
|
||||
[[nodiscard]] Point<T> closest_to(Point<T> const& point) const
|
||||
{
|
||||
if (is_empty())
|
||||
return {};
|
||||
Optional<Point<T>> closest_point;
|
||||
float closest_distance = 0.0;
|
||||
auto check_distance = [&](Line<T> const& line) {
|
||||
auto point_on_line = line.closest_to(point);
|
||||
auto distance = Line { point_on_line, point }.length();
|
||||
if (!closest_point.has_value() || distance < closest_distance) {
|
||||
closest_point = point_on_line;
|
||||
closest_distance = distance;
|
||||
}
|
||||
};
|
||||
|
||||
check_distance({ top_left(), top_right() });
|
||||
check_distance({ bottom_left(), bottom_right() });
|
||||
if (height() > 2) {
|
||||
check_distance({ { x(), y() + 1 }, { x(), bottom() - 1 } });
|
||||
check_distance({ { right(), y() + 1 }, { right(), bottom() - 1 } });
|
||||
}
|
||||
VERIFY(closest_point.has_value());
|
||||
VERIFY(side(closest_point.value()) != Side::None);
|
||||
return closest_point.value();
|
||||
}
|
||||
|
||||
class RelativeLocation {
|
||||
friend class Rect<T>;
|
||||
|
||||
RelativeLocation(Rect<T> const& base_rect, Rect<T> const& other_rect);
|
||||
RelativeLocation(Rect<T> const& base_rect, Rect<T> const& other_rect)
|
||||
{
|
||||
if (base_rect.is_empty() || other_rect.is_empty())
|
||||
return;
|
||||
auto parts = base_rect.shatter(other_rect);
|
||||
for (auto& part : parts) {
|
||||
if (part.x() < other_rect.x()) {
|
||||
if (part.y() < other_rect.y())
|
||||
m_top_left = true;
|
||||
if ((part.y() >= other_rect.y() && part.y() < other_rect.bottom()) || (part.y() <= other_rect.bottom() && part.bottom() > other_rect.y()))
|
||||
m_left = true;
|
||||
if (part.y() >= other_rect.bottom() || part.bottom() > other_rect.y())
|
||||
m_bottom_left = true;
|
||||
}
|
||||
if (part.x() >= other_rect.x() || part.right() > other_rect.x()) {
|
||||
if (part.y() < other_rect.y())
|
||||
m_top = true;
|
||||
if (part.y() >= other_rect.bottom() || part.bottom() > other_rect.bottom())
|
||||
m_bottom = true;
|
||||
}
|
||||
if (part.x() >= other_rect.right() || part.right() > other_rect.right()) {
|
||||
if (part.y() < other_rect.y())
|
||||
m_top_right = true;
|
||||
if ((part.y() >= other_rect.y() && part.y() < other_rect.bottom()) || (part.y() <= other_rect.bottom() && part.bottom() > other_rect.y()))
|
||||
m_right = true;
|
||||
if (part.y() >= other_rect.bottom() || part.bottom() > other_rect.y())
|
||||
m_bottom_right = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public:
|
||||
RelativeLocation() = default;
|
||||
|
@ -656,14 +872,63 @@ public:
|
|||
return { { point.x() - size.width() / 2, point.y() - size.height() / 2 }, size };
|
||||
}
|
||||
|
||||
[[nodiscard]] Rect<T> united(Rect<T> const&) const;
|
||||
[[nodiscard]] Rect<T> united(Rect<T> const& other) const
|
||||
{
|
||||
if (is_null())
|
||||
return other;
|
||||
if (other.is_null())
|
||||
return *this;
|
||||
Rect<T> rect;
|
||||
rect.set_left(min(left(), other.left()));
|
||||
rect.set_top(min(top(), other.top()));
|
||||
rect.set_right(max(right(), other.right()));
|
||||
rect.set_bottom(max(bottom(), other.bottom()));
|
||||
return rect;
|
||||
}
|
||||
|
||||
[[nodiscard]] Point<T> top_left() const { return { left(), top() }; }
|
||||
[[nodiscard]] Point<T> top_right() const { return { right(), top() }; }
|
||||
[[nodiscard]] Point<T> bottom_left() const { return { left(), bottom() }; }
|
||||
[[nodiscard]] Point<T> bottom_right() const { return { right(), bottom() }; }
|
||||
|
||||
void align_within(Rect<T> const&, TextAlignment);
|
||||
void align_within(Rect<T> const& other, TextAlignment alignment)
|
||||
{
|
||||
switch (alignment) {
|
||||
case TextAlignment::Center:
|
||||
center_within(other);
|
||||
return;
|
||||
case TextAlignment::TopCenter:
|
||||
set_x(other.x() + other.width() / 2);
|
||||
return;
|
||||
case TextAlignment::TopLeft:
|
||||
set_location(other.location());
|
||||
return;
|
||||
case TextAlignment::TopRight:
|
||||
set_x(other.x() + other.width() - width());
|
||||
set_y(other.y());
|
||||
return;
|
||||
case TextAlignment::CenterLeft:
|
||||
set_x(other.x());
|
||||
center_vertically_within(other);
|
||||
return;
|
||||
case TextAlignment::CenterRight:
|
||||
set_x(other.x() + other.width() - width());
|
||||
center_vertically_within(other);
|
||||
return;
|
||||
case TextAlignment::BottomCenter:
|
||||
set_x(other.x() + other.width() / 2);
|
||||
set_y(other.y() + other.height() - height());
|
||||
return;
|
||||
case TextAlignment::BottomLeft:
|
||||
set_x(other.x());
|
||||
set_y(other.y() + other.height() - height());
|
||||
return;
|
||||
case TextAlignment::BottomRight:
|
||||
set_x(other.x() + other.width() - width());
|
||||
set_y(other.y() + other.height() - height());
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void center_within(Rect<T> const& other)
|
||||
{
|
||||
|
|
|
@ -686,7 +686,7 @@ void ConnectionFromClient::invalidate_rect(i32 window_id, Vector<Gfx::IntRect> c
|
|||
}
|
||||
auto& window = *(*it).value;
|
||||
for (size_t i = 0; i < rects.size(); ++i)
|
||||
window.request_update(rects[i].intersected({ {}, window.size() }), ignore_occlusion);
|
||||
window.request_update(rects[i].intersected(Gfx::Rect { {}, window.size() }), ignore_occlusion);
|
||||
}
|
||||
|
||||
void ConnectionFromClient::did_finish_painting(i32 window_id, Vector<Gfx::IntRect> const& rects)
|
||||
|
|
|
@ -349,7 +349,7 @@ void WindowFrame::PerScaleRenderedCache::paint(WindowFrame& frame, Gfx::Painter&
|
|||
auto top_bottom_height = frame_rect.height() - window_rect.height();
|
||||
if (m_bottom_y > 0) {
|
||||
// We have a top piece
|
||||
auto src_rect = rect.intersected({ frame_rect.location(), { frame_rect.width(), m_bottom_y } });
|
||||
auto src_rect = rect.intersected(Gfx::Rect { frame_rect.location(), { frame_rect.width(), m_bottom_y } });
|
||||
if (!src_rect.is_empty())
|
||||
painter.blit(src_rect.location(), *m_top_bottom, src_rect.translated(-frame_rect.location()), frame.opacity());
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue