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Chess: Add basic ChessWidget and ugly piece set

This commit is contained in:
Peter Elliott 2020-08-10 12:54:32 -06:00 committed by Andreas Kling
parent 8d680dd1ad
commit 7333916252
22 changed files with 528 additions and 0 deletions

127
Games/Chess/Chess.cpp Normal file
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/*
* Copyright (c) 2020, the SerenityOS developers.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "Chess.h"
#include <AK/Assertions.h>
Chess::Square::Square(const StringView& name)
{
ASSERT(name.length() == 2);
char filec = name[0];
char rankc = name[1];
if (filec >= 'a' && filec <= 'h') {
file = filec - 'a';
} else if (filec >= 'A' && filec <= 'H') {
file = filec - 'A';
} else {
ASSERT_NOT_REACHED();
}
if (rankc >= '1' && rankc <= '8') {
rank = rankc - '1';
} else {
ASSERT_NOT_REACHED();
}
}
Chess::Chess()
{
// Fill empty spaces.
for (unsigned rank = 2; rank < 6; ++rank) {
for (unsigned file = 0; file < 8; ++file) {
set_piece({ rank, file }, EmptyPiece);
}
}
// Fill white pawns.
for (unsigned file = 0; file < 8; ++file) {
set_piece({ 1, file }, { Colour::White, Type::Pawn });
}
// Fill black pawns.
for (unsigned file = 0; file < 8; ++file) {
set_piece({ 6, file }, { Colour::Black, Type::Pawn });
}
// Fill while pieces.
set_piece(Square("a1"), { Colour::White, Type::Rook });
set_piece(Square("b1"), { Colour::White, Type::Knight });
set_piece(Square("c1"), { Colour::White, Type::Bishop });
set_piece(Square("d1"), { Colour::White, Type::Queen });
set_piece(Square("e1"), { Colour::White, Type::King });
set_piece(Square("f1"), { Colour::White, Type::Bishop });
set_piece(Square("g1"), { Colour::White, Type::Knight });
set_piece(Square("h1"), { Colour::White, Type::Rook });
// Fill black pieces.
set_piece(Square("a8"), { Colour::Black, Type::Rook });
set_piece(Square("b8"), { Colour::Black, Type::Knight });
set_piece(Square("c8"), { Colour::Black, Type::Bishop });
set_piece(Square("d8"), { Colour::Black, Type::Queen });
set_piece(Square("e8"), { Colour::Black, Type::King });
set_piece(Square("f8"), { Colour::Black, Type::Bishop });
set_piece(Square("g8"), { Colour::Black, Type::Knight });
set_piece(Square("h8"), { Colour::Black, Type::Rook });
}
Chess::Piece Chess::get_piece(const Square& square) const
{
ASSERT(square.rank < 8);
ASSERT(square.file < 8);
return m_board[square.rank][square.file];
}
Chess::Piece Chess::set_piece(const Square& square, const Piece& piece)
{
ASSERT(square.rank < 8);
ASSERT(square.file < 8);
return m_board[square.rank][square.file] = piece;
}
bool Chess::is_legal(const Move& move) const
{
// FIXME: Impelement actual chess logic.
return get_piece(move.from).colour == turn() && get_piece(move.to).colour != turn();
}
bool Chess::apply_move(const Move& move)
{
if (!is_legal(move)) {
return false;
}
set_piece(move.to, get_piece(move.from));
set_piece(move.from, EmptyPiece);
if (m_turn == Colour::White) {
m_turn = Colour::Black;
} else if (m_turn == Colour::Black) {
m_turn = Colour::White;
}
return true;
}