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LibGUI: Search for actions with a Shortcut instead of for KeyEvent

Instead of having widget/window/application create a shortcut from a
KeyEvent within their find methods, we'll just pass them a Shortcut
so that the "where to search" logic doesn't need to be duplicated
for different Shortcut types.

It also lets us handle invalid Shortcut rejection at a higher level,
with most things letting the caller be responsible for not searching
for actions with an invalid shortcut.
This commit is contained in:
Geordie Hall 2022-02-05 18:39:34 +11:00 committed by Linus Groh
parent a252c3e058
commit 737c1c86dc
8 changed files with 16 additions and 21 deletions

View file

@ -136,9 +136,9 @@ void Application::unregister_global_shortcut_action(Badge<Action>, Action& actio
m_global_shortcut_actions.remove(action.alternate_shortcut());
}
Action* Application::action_for_key_event(KeyEvent const& event)
Action* Application::action_for_shortcut(Shortcut const& shortcut) const
{
auto it = m_global_shortcut_actions.find(Shortcut(event.modifiers(), (KeyCode)event.key()));
auto it = m_global_shortcut_actions.find(shortcut);
if (it == m_global_shortcut_actions.end())
return nullptr;
return (*it).value;

View file

@ -33,7 +33,7 @@ public:
int exec();
void quit(int = 0);
Action* action_for_key_event(KeyEvent const&);
Action* action_for_shortcut(Shortcut const&) const;
void register_global_shortcut_action(Badge<Action>, Action&);
void unregister_global_shortcut_action(Badge<Action>, Action&);

View file

@ -19,6 +19,7 @@
#include <LibGUI/Event.h>
#include <LibGUI/Menu.h>
#include <LibGUI/MouseTracker.h>
#include <LibGUI/Shortcut.h>
#include <LibGUI/Window.h>
#include <LibGfx/Bitmap.h>
#include <LibGfx/Font/FontDatabase.h>
@ -133,28 +134,28 @@ void ConnectionToWindowServer::window_left(i32 window_id)
Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowLeft));
}
static Action* action_for_key_event(Window& window, KeyEvent const& event)
static Action* action_for_shortcut(Window& window, Shortcut const& shortcut)
{
if (event.key() == KeyCode::Key_Invalid)
if (!shortcut.is_valid())
return nullptr;
dbgln_if(KEYBOARD_SHORTCUTS_DEBUG, "Looking up action for {}", event.to_string());
dbgln_if(KEYBOARD_SHORTCUTS_DEBUG, "Looking up action for {}", shortcut.to_string());
for (auto* widget = window.focused_widget(); widget; widget = widget->parent_widget()) {
if (auto* action = widget->action_for_key_event(event)) {
if (auto* action = widget->action_for_shortcut(shortcut)) {
dbgln_if(KEYBOARD_SHORTCUTS_DEBUG, " > Focused widget {} gave action: {}", *widget, action);
return action;
}
}
if (auto* action = window.action_for_key_event(event)) {
if (auto* action = window.action_for_shortcut(shortcut)) {
dbgln_if(KEYBOARD_SHORTCUTS_DEBUG, " > Asked window {}, got action: {}", window, action);
return action;
}
// NOTE: Application-global shortcuts are ignored while a modal window is up.
if (!window.is_modal()) {
if (auto* action = Application::the()->action_for_key_event(event)) {
if (auto* action = Application::the()->action_for_shortcut(shortcut)) {
dbgln_if(KEYBOARD_SHORTCUTS_DEBUG, " > Asked application, got action: {}", action);
return action;
}
@ -171,7 +172,7 @@ void ConnectionToWindowServer::key_down(i32 window_id, u32 code_point, u32 key,
auto key_event = make<KeyEvent>(Event::KeyDown, (KeyCode)key, modifiers, code_point, scancode);
if (auto* action = action_for_key_event(*window, *key_event)) {
if (auto* action = action_for_shortcut(*window, Shortcut(key_event->modifiers(), key_event->key()))) {
if (action->is_enabled()) {
action->flash_menubar_menu(*window);
action->activate();

View file

@ -60,6 +60,7 @@ class ResizeEvent;
class ScreenRectsChangeEvent;
class Scrollbar;
class AbstractScrollableWidget;
class Shortcut;
class Slider;
class SortingProxyModel;
class SpinBox;

View file

@ -904,14 +904,8 @@ bool Widget::is_backmost() const
return &parent->children().first() == this;
}
Action* Widget::action_for_key_event(KeyEvent const& event)
Action* Widget::action_for_shortcut(Shortcut const& shortcut)
{
Shortcut shortcut(event.modifiers(), (KeyCode)event.key());
if (!shortcut.is_valid()) {
return nullptr;
}
Action* found_action = nullptr;
for_each_child_of_type<Action>([&](auto& action) {
if (action.shortcut() == shortcut || action.alternate_shortcut() == shortcut) {

View file

@ -259,7 +259,7 @@ public:
bool is_frontmost() const;
bool is_backmost() const;
Action* action_for_key_event(KeyEvent const&);
Action* action_for_shortcut(Shortcut const&);
template<typename Callback>
void for_each_child_widget(Callback callback)

View file

@ -1090,9 +1090,8 @@ void Window::notify_state_changed(Badge<ConnectionToWindowServer>, bool minimize
}
}
Action* Window::action_for_key_event(KeyEvent const& event)
Action* Window::action_for_shortcut(Shortcut const& shortcut)
{
Shortcut shortcut(event.modifiers(), (KeyCode)event.key());
Action* found_action = nullptr;
for_each_child_of_type<Action>([&](auto& action) {
if (action.shortcut() == shortcut || action.alternate_shortcut() == shortcut) {

View file

@ -196,7 +196,7 @@ public:
virtual bool is_visible_for_timer_purposes() const override { return m_visible_for_timer_purposes; }
Action* action_for_key_event(KeyEvent const&);
Action* action_for_shortcut(Shortcut const&);
void did_add_widget(Badge<Widget>, Widget&);
void did_remove_widget(Badge<Widget>, Widget&);