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LibGL+LibSoftGPU: Move primitive assembly and clipping into LibSoftGPU
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parent
2f35135743
commit
73ba208ee7
4 changed files with 176 additions and 161 deletions
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@ -13,8 +13,10 @@
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#include <LibGL/Tex/Texture2D.h>
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#include <LibGL/Tex/TextureUnit.h>
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#include <LibGfx/Bitmap.h>
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#include <LibGfx/Matrix4x4.h>
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#include <LibGfx/Rect.h>
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#include <LibGfx/Vector4.h>
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#include <LibSoftGPU/Clipper.h>
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#include <LibSoftGPU/DepthBuffer.h>
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namespace SoftGPU {
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@ -59,7 +61,7 @@ class SoftwareRasterizer final {
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public:
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SoftwareRasterizer(const Gfx::IntSize& min_size);
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void submit_triangle(GL::GLTriangle const& triangle, GL::TextureUnit::BoundList const& bound_texture_units);
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void draw_primitives(GLenum primitive_type, FloatMatrix4x4 const& transform, FloatMatrix4x4 const& texture_matrix, Vector<GL::GLVertex> const& vertices, GL::TextureUnit::BoundList const& bound_texture_units);
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void resize(const Gfx::IntSize& min_size);
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void clear_color(const FloatVector4&);
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void clear_depth(float);
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@ -71,10 +73,17 @@ public:
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Gfx::RGBA32 get_backbuffer_pixel(int x, int y);
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float get_depthbuffer_value(int x, int y);
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private:
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void submit_triangle(GL::GLTriangle const& triangle, GL::TextureUnit::BoundList const& bound_texture_units);
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private:
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RefPtr<Gfx::Bitmap> m_render_target;
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OwnPtr<DepthBuffer> m_depth_buffer;
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RasterizerOptions m_options;
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Clipper m_clipper;
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Vector<GL::GLTriangle, 32> m_triangle_list;
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Vector<GL::GLTriangle, 32> m_processed_triangles;
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Vector<GL::GLVertex> m_clipped_vertices;
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};
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}
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