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Everywhere: Add -Wdouble-promotion
warning
This warning informs of float-to-double conversions. The best solution seems to be to do math *either* in 32-bit *or* in 64-bit, and only to cross over when absolutely necessary.
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26 changed files with 105 additions and 98 deletions
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@ -380,9 +380,10 @@ void ImageEditor::scale_centered_on_position(const Gfx::IntPoint& position, floa
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if (m_scale > 100.0f)
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m_scale = 100.0f;
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auto focus_point = Gfx::FloatPoint(
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m_pan_origin.x() - ((float)position.x() - (float)width() / 2.0) / old_scale,
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m_pan_origin.y() - ((float)position.y() - (float)height() / 2.0) / old_scale);
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Gfx::FloatPoint focus_point {
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m_pan_origin.x() - (position.x() - width() / 2.0f) / old_scale,
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m_pan_origin.y() - (position.y() - height() / 2.0f) / old_scale
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};
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m_pan_origin = Gfx::FloatPoint(
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focus_point.x() - m_scale / old_scale * (focus_point.x() - m_pan_origin.x()),
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