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	Everywhere: Add -Wdouble-promotion warning
				
					
				
			This warning informs of float-to-double conversions. The best solution seems to be to do math *either* in 32-bit *or* in 64-bit, and only to cross over when absolutely necessary.
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					 26 changed files with 105 additions and 98 deletions
				
			
		|  | @ -111,15 +111,18 @@ void ChessWidget::paint_event(GUI::PaintEvent& event) | |||
|         float dx = B.x() - A.x(); | ||||
|         float dy = A.y() - B.y(); | ||||
|         float phi = atan2f(dy, dx); | ||||
|         float hdx = h * cos(phi); | ||||
|         float hdy = h * sin(phi); | ||||
|         float hdx = h * cosf(phi); | ||||
|         float hdy = h * sinf(phi); | ||||
| 
 | ||||
|         Gfx::FloatPoint A1(A.x() - (w1 / 2) * cos(M_PI_2 - phi), A.y() - (w1 / 2) * sin(M_PI_2 - phi)); | ||||
|         Gfx::FloatPoint B3(A.x() + (w1 / 2) * cos(M_PI_2 - phi), A.y() + (w1 / 2) * sin(M_PI_2 - phi)); | ||||
|         const auto cos_pi_2_phi = cosf(float { M_PI_2 } - phi); | ||||
|         const auto sin_pi_2_phi = sinf(float { M_PI_2 } - phi); | ||||
| 
 | ||||
|         Gfx::FloatPoint A1(A.x() - (w1 / 2) * cos_pi_2_phi, A.y() - (w1 / 2) * sin_pi_2_phi); | ||||
|         Gfx::FloatPoint B3(A.x() + (w1 / 2) * cos_pi_2_phi, A.y() + (w1 / 2) * sin_pi_2_phi); | ||||
|         Gfx::FloatPoint A2(A1.x() + (dx - hdx), A1.y() - (dy - hdy)); | ||||
|         Gfx::FloatPoint B2(B3.x() + (dx - hdx), B3.y() - (dy - hdy)); | ||||
|         Gfx::FloatPoint A3(A2.x() - w2 * cos(M_PI_2 - phi), A2.y() - w2 * sin(M_PI_2 - phi)); | ||||
|         Gfx::FloatPoint B1(B2.x() + w2 * cos(M_PI_2 - phi), B2.y() + w2 * sin(M_PI_2 - phi)); | ||||
|         Gfx::FloatPoint A3(A2.x() - w2 * cos_pi_2_phi, A2.y() - w2 * sin_pi_2_phi); | ||||
|         Gfx::FloatPoint B1(B2.x() + w2 * cos_pi_2_phi, B2.y() + w2 * sin_pi_2_phi); | ||||
| 
 | ||||
|         auto path = Gfx::Path(); | ||||
|         path.move_to(A); | ||||
|  |  | |||
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