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Everywhere: Add -Wdouble-promotion
warning
This warning informs of float-to-double conversions. The best solution seems to be to do math *either* in 32-bit *or* in 64-bit, and only to cross over when absolutely necessary.
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6606d70826
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26 changed files with 105 additions and 98 deletions
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@ -95,7 +95,7 @@ inline f32x4 gamma_accurate_lerp4(f32x4 v1, f32x4 v2, float mix)
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// Assumes x is in range [0, 1]
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constexpr float gamma_to_linear(float x)
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{
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return (0.8 + 0.2 * x) * x * x;
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return (0.8f + 0.2f * x) * x * x;
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}
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// Transform scalar from linear space to gamma2.2 space
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@ -105,7 +105,7 @@ inline float linear_to_gamma(float x)
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// Source for approximation: https://mimosa-pudica.net/fast-gamma/
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constexpr float a = 0.00279491;
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constexpr float b = 1.15907984;
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float c = (b / sqrt(1 + a)) - 1;
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float c = (b / sqrtf(1 + a)) - 1;
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return ((b / __builtin_sqrtf(x + a)) - c) * x;
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}
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@ -135,9 +135,9 @@ inline Color gamma_accurate_blend(Color a, Color b, float mix)
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return Color(out[0], out[1], out[2]);
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# else
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return {
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static_cast<u8>(255. * gamma_accurate_lerp(a.red() / 255., b.red() / 255., mix)),
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static_cast<u8>(255. * gamma_accurate_lerp(a.green() / 255., b.green() / 255., mix)),
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static_cast<u8>(255. * gamma_accurate_lerp(a.blue() / 255., b.blue() / 255., mix)),
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static_cast<u8>(255.f * gamma_accurate_lerp(a.red() / 255.f, b.red() / 255.f, mix)),
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static_cast<u8>(255.f * gamma_accurate_lerp(a.green() / 255.f, b.green() / 255.f, mix)),
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static_cast<u8>(255.f * gamma_accurate_lerp(a.blue() / 255.f, b.blue() / 255.f, mix)),
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};
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# endif
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}
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