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	Everywhere: Add -Wdouble-promotion warning
				
					
				
			This warning informs of float-to-double conversions. The best solution seems to be to do math *either* in 32-bit *or* in 64-bit, and only to cross over when absolutely necessary.
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					 26 changed files with 105 additions and 98 deletions
				
			
		|  | @ -219,13 +219,13 @@ DOM::ExceptionOr<void> CanvasRenderingContext2D::ellipse(float x, float y, float | |||
|     if (radius_y < 0) | ||||
|         return DOM::IndexSizeError::create(String::formatted("The minor-axis radius provided ({}) is negative.", radius_y)); | ||||
| 
 | ||||
|     if ((!counter_clockwise && (end_angle - start_angle) >= M_TAU) | ||||
|         || (counter_clockwise && (start_angle - end_angle) >= M_TAU)) { | ||||
|     if (constexpr float tau = M_TAU; (!counter_clockwise && (end_angle - start_angle) >= tau) | ||||
|         || (counter_clockwise && (start_angle - end_angle) >= tau)) { | ||||
|         start_angle = 0; | ||||
|         end_angle = M_TAU; | ||||
|         end_angle = tau; | ||||
|     } else { | ||||
|         start_angle = fmodf(start_angle, M_TAU); | ||||
|         end_angle = fmodf(end_angle, M_TAU); | ||||
|         start_angle = fmodf(start_angle, tau); | ||||
|         end_angle = fmodf(end_angle, tau); | ||||
|     } | ||||
| 
 | ||||
|     // Then, figure out where the ends of the arc are.
 | ||||
|  | @ -263,7 +263,7 @@ DOM::ExceptionOr<void> CanvasRenderingContext2D::ellipse(float x, float y, float | |||
| 
 | ||||
|     m_path.move_to(start_point); | ||||
| 
 | ||||
|     auto delta_theta = end_angle - start_angle; | ||||
|     double delta_theta = end_angle - start_angle; | ||||
| 
 | ||||
|     // FIXME: This is still goofy for some values.
 | ||||
|     m_path.elliptical_arc_to(end_point, { radius_x, radius_y }, rotation, delta_theta > M_PI, !counter_clockwise); | ||||
|  |  | |||
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