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https://github.com/RGBCube/serenity
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AK: Rename <AK/AKString.h> to <AK/String.h>
This was a workaround to be able to build on case-insensitive file systems where it might get confused about <string.h> vs <String.h>. Let's just not support building that way, so String.h can have an objectively nicer name. :^)
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140 changed files with 147 additions and 147 deletions
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#pragma once
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#include <AK/AKString.h>
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#include <AK/String.h>
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#include <AK/Badge.h>
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#include <AK/Function.h>
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#include <AK/HashTable.h>
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#pragma once
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#include <AK/AKString.h>
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#include <AK/String.h>
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#include <AK/Function.h>
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#include <LibGUI/GAbstractButton.h>
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#include <LibDraw/GraphicsBitmap.h>
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#pragma once
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#include <AK/AKString.h>
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#include <AK/String.h>
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#include <AK/Function.h>
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#include <LibGUI/GAbstractButton.h>
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#pragma once
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#include <AK/AKString.h>
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#include <AK/String.h>
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class GClipboard {
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public:
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#pragma once
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#include <AK/AKString.h>
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#include <AK/String.h>
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#include <AK/Badge.h>
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#include <AK/Function.h>
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#include <LibDraw/Rect.h>
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#pragma once
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#include <AK/AKString.h>
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#include <AK/String.h>
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#include <AK/Function.h>
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#include <AK/HashMap.h>
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#pragma once
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#include <AK/AKString.h>
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#include <AK/String.h>
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#include <AK/Badge.h>
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#include <AK/NonnullOwnPtr.h>
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#include <AK/OwnPtr.h>
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#pragma once
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#include <AK/AKString.h>
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#include <AK/String.h>
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#include <AK/Badge.h>
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#include <AK/Function.h>
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#include <AK/HashTable.h>
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#pragma once
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#include <AK/AKString.h>
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#include <AK/String.h>
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#include <AK/LogStream.h>
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class GModel;
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#pragma once
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#include <AK/AKString.h>
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#include <AK/String.h>
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#include <AK/Traits.h>
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#include <Kernel/KeyCode.h>
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#pragma once
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#include <AK/AKString.h>
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#include <AK/String.h>
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#include <LibGUI/GIcon.h>
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#include <LibDraw/GraphicsBitmap.h>
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#pragma once
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#include <AK/AKString.h>
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#include <AK/String.h>
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#include <AK/Badge.h>
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#include <AK/HashMap.h>
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#include <LibCore/CElapsedTimer.h>
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#pragma once
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#include <AK/AKString.h>
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#include <AK/String.h>
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#include <AK/HashMap.h>
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#include <AK/WeakPtr.h>
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#include <LibCore/CObject.h>
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