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Pong: Add 'New Game' action
This declares Game::reset() public and lets the menu action invoke it.
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2 changed files with 10 additions and 2 deletions
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@ -28,6 +28,8 @@ public:
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virtual ~Game() override = default;
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void reset();
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private:
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Game();
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@ -37,7 +39,6 @@ private:
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virtual void timer_event(Core::TimerEvent&) override;
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virtual void track_mouse_move(Gfx::IntPoint const&) override;
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void reset();
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void reset_ball(int serve_to_player);
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void reset_paddles();
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void tick();
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@ -37,10 +37,17 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
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window->set_icon(app_icon.bitmap_for_size(16));
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window->set_title("Pong");
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window->set_double_buffering_enabled(false);
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(void)TRY(window->try_set_main_widget<Pong::Game>());
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auto game = TRY(window->try_set_main_widget<Pong::Game>());
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window->set_resizable(false);
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auto game_menu = TRY(window->try_add_menu("&Game"));
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TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, TRY(Gfx::Bitmap::try_load_from_file("/res/icons/16x16/reload.png")), [&](auto&) {
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game->reset();
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})));
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TRY(game_menu->try_add_separator());
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TRY(game_menu->try_add_action(GUI::CommonActions::make_quit_action([](auto&) {
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GUI::Application::the()->quit();
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})));
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