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WindowServer: Organize system menu app shortcuts into categories
If the .af file for an app contains the App/Category key, we'll now put it in a submenu of the system menu, together with all the other apps in that same category. This is pretty neat! :^)
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parent
3a71c018bf
commit
74be54cce8
5 changed files with 77 additions and 20 deletions
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@ -9,8 +9,8 @@
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#include <AK/LogStream.h>
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#include <AK/StdLibExtras.h>
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#include <AK/Vector.h>
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#include <LibCore/CTimer.h>
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#include <LibCore/CDirIterator.h>
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#include <LibCore/CTimer.h>
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#include <LibDraw/CharacterBitmap.h>
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#include <LibDraw/Font.h>
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#include <LibDraw/PNGLoader.h>
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@ -49,6 +49,7 @@ WSWindowManager::WSWindowManager()
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String binary_name;
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String description;
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String icon_path;
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String category;
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};
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Vector<AppMenuItem> apps;
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@ -62,16 +63,41 @@ WSWindowManager::WSWindowManager()
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continue;
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auto app_name = af->read_entry("App", "Name");
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auto app_executable = af->read_entry("App", "Executable");
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auto app_category = af->read_entry("App", "Category");
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auto app_icon_path = af->read_entry("Icons", "16x16");
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apps.append({ app_executable, app_name, app_icon_path });
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apps.append({ app_executable, app_name, app_icon_path, app_category });
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}
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u8 system_menu_name[] = { 0xc3, 0xb8, 0 };
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m_system_menu = WSMenu::construct(nullptr, -1, String((const char*)system_menu_name));
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int appIndex = 1;
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// First we construct all the necessary app category submenus.
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for (const auto& app : apps) {
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m_system_menu->add_item(make<WSMenuItem>(*m_system_menu, appIndex++, app.description, String(), true, false, false, load_png(app.icon_path)));
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if (app.category.is_null())
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continue;
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if (m_app_category_menus.contains(app.category))
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continue;
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auto category_menu = WSMenu::construct(nullptr, 5000 + m_app_category_menus.size(), app.category);
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category_menu->on_item_activation = [apps](auto& item) {
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if (item.identifier() >= 1 && item.identifier() <= 1u + apps.size() - 1) {
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if (fork() == 0) {
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const auto& bin = apps[item.identifier() - 1].binary_name;
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execl(bin.characters(), bin.characters(), nullptr);
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ASSERT_NOT_REACHED();
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}
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}
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};
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auto item = make<WSMenuItem>(*m_system_menu, -1, app.category);
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item->set_submenu_id(category_menu->menu_id());
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m_system_menu->add_item(move(item));
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m_app_category_menus.set(app.category, move(category_menu));
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}
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// Then we create and insert all the app menu items into the right place.
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int app_identifier = 1;
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for (const auto& app : apps) {
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auto parent_menu = m_app_category_menus.get(app.category).value_or(*m_system_menu);
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parent_menu->add_item(make<WSMenuItem>(*m_system_menu, app_identifier++, app.description, String(), true, false, false, load_png(app.icon_path)));
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}
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m_system_menu->add_item(make<WSMenuItem>(*m_system_menu, WSMenuItem::Separator));
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@ -494,7 +520,7 @@ bool WSWindowManager::process_ongoing_window_drag(WSMouseEvent& event, WSWindow*
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return true;
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}
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if (event.type() == WSEvent::MouseMove) {
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#ifdef DRAG_DEBUG
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dbg() << "[WM] Dragging, origin: " << m_drag_origin << ", now: " << event.position();
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if (m_drag_window->is_maximized()) {
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@ -1121,3 +1147,12 @@ Rect WSWindowManager::maximized_window_rect(const WSWindow& window) const
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return rect;
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}
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WSMenu* WSWindowManager::find_internal_menu_by_id(int menu_id)
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{
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for (auto& it : m_app_category_menus) {
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if (menu_id == it.value->menu_id())
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return it.value;
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}
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return nullptr;
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}
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