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LibGL: Implement glBindTexture()

Textures are now initialized with a nullptr upon generation.
They are only actually created once they are bound to a target.
Currently only the GL_TEXTURE_2D target is supported.
The software rasterizer now allows rendering with or without
a bound TEXTURE_2D.
This commit is contained in:
Stephan Unverwerth 2021-05-30 00:15:51 +02:00 committed by Linus Groh
parent fde0045ebe
commit 755393e684
8 changed files with 85 additions and 4 deletions

View file

@ -414,6 +414,13 @@ SoftwareRasterizer::SoftwareRasterizer(const Gfx::IntSize& min_size)
{
}
void SoftwareRasterizer::submit_triangle(const GLTriangle& triangle)
{
rasterize_triangle(m_options, *m_render_target, *m_depth_buffer, triangle, [](const FloatVector2&, const FloatVector4& color) -> FloatVector4 {
return color;
});
}
void SoftwareRasterizer::submit_triangle(const GLTriangle& triangle, const Texture2D& texture)
{
rasterize_triangle(m_options, *m_render_target, *m_depth_buffer, triangle, [&texture](const FloatVector2& uv, const FloatVector4& color) -> FloatVector4 {