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LibGL: Implement glBindTexture()

Textures are now initialized with a nullptr upon generation.
They are only actually created once they are bound to a target.
Currently only the GL_TEXTURE_2D target is supported.
The software rasterizer now allows rendering with or without
a bound TEXTURE_2D.
This commit is contained in:
Stephan Unverwerth 2021-05-30 00:15:51 +02:00 committed by Linus Groh
parent fde0045ebe
commit 755393e684
8 changed files with 85 additions and 4 deletions

View file

@ -32,6 +32,7 @@ public:
SoftwareRasterizer(const Gfx::IntSize& min_size);
void submit_triangle(const GLTriangle& triangle, const Texture2D& texture);
void submit_triangle(const GLTriangle& triangle);
void resize(const Gfx::IntSize& min_size);
void clear_color(const FloatVector4&);
void clear_depth(float);