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LibGUI: Make focus events more aware of why focus is changing
This patch adds GUI::FocusEvent which has a GUI::FocusSource. The focus source is one of three things: - Programmatic - Mouse - Keyboard This allows receivers of focus events to implement different behaviors depending on how they receive/lose focus.
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14 changed files with 94 additions and 41 deletions
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@ -51,8 +51,8 @@ public:
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BreakpointChangeCallback on_breakpoint_change;
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private:
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virtual void focusin_event(Core::Event&) override;
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virtual void focusout_event(Core::Event&) override;
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virtual void focusin_event(GUI::FocusEvent&) override;
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virtual void focusout_event(GUI::FocusEvent&) override;
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virtual void paint_event(GUI::PaintEvent&) override;
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virtual void mousemove_event(GUI::MouseEvent&) override;
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virtual void mousedown_event(GUI::MouseEvent&) override;
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