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Kernel: Restore state strings for block states

"Blocking" is not terribly informative, but now that everything is
ported over, we can force the blocker to provide us with a reason.

This does mean that to_string(State) needed to become a member, but
that's OK.
This commit is contained in:
Robin Burchell 2019-07-19 09:51:48 +02:00 committed by Andreas Kling
parent b13f1699fc
commit 762333ba95
7 changed files with 37 additions and 18 deletions

View file

@ -108,9 +108,9 @@ void Thread::unblock()
set_state(Thread::Runnable);
}
void Thread::block_until(Function<bool()>&& condition)
void Thread::block_until(const char* state_string, Function<bool()>&& condition)
{
m_blocker = make<ConditionBlocker>(condition);
m_blocker = make<ConditionBlocker>(state_string, condition);
block(Thread::Blocked);
Scheduler::yield();
}
@ -118,9 +118,6 @@ void Thread::block_until(Function<bool()>&& condition)
void Thread::block(Thread::State new_state)
{
bool did_unlock = process().big_lock().unlock_if_locked();
if (state() != Thread::Running) {
dbgprintf("Thread::block: %s(%u) block(%u/%s) with state=%u/%s\n", process().name().characters(), process().pid(), new_state, to_string(new_state), state(), to_string(state()));
}
ASSERT(state() == Thread::Running);
m_was_interrupted_while_blocked = false;
set_state(new_state);
@ -143,9 +140,9 @@ u64 Thread::sleep(u32 ticks)
return wakeup_time;
}
const char* to_string(Thread::State state)
const char* Thread::state_string() const
{
switch (state) {
switch (state()) {
case Thread::Invalid:
return "Invalid";
case Thread::Runnable:
@ -163,9 +160,10 @@ const char* to_string(Thread::State state)
case Thread::Skip0SchedulerPasses:
return "Skip0";
case Thread::Blocked:
return "Blocked";
ASSERT(m_blocker);
return m_blocker->state_string();
}
kprintf("to_string(Thread::State): Invalid state: %u\n", state);
kprintf("to_string(Thread::State): Invalid state: %u\n", state());
ASSERT_NOT_REACHED();
return nullptr;
}