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WindowServer: Fix 'sticky' mouse after resize
This fixes #9933 and some dead code I accidentally left over. Thanks, @Maato!
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parent
61f573fa67
commit
7684e4f726
3 changed files with 10 additions and 8 deletions
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@ -597,11 +597,6 @@ void Window::handle_keydown_event(const KeyEvent& event)
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m_client->async_key_down(m_window_id, (u32)event.code_point(), (u32)event.key(), event.modifiers(), (u32)event.scancode());
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}
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void Window::set_global_cursor_tracking_enabled(bool enabled)
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{
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m_global_cursor_tracking_enabled = enabled;
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}
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void Window::set_visible(bool b)
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{
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if (m_visible == b)
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@ -242,7 +242,7 @@ public:
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void set_global_cursor_tracking_enabled(bool);
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void set_automatic_cursor_tracking_enabled(bool enabled) { m_automatic_cursor_tracking_enabled = enabled; }
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bool global_cursor_tracking() const { return m_global_cursor_tracking_enabled || m_automatic_cursor_tracking_enabled; }
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bool is_automatic_cursor_tracking() const { return m_automatic_cursor_tracking_enabled; }
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bool has_alpha_channel() const { return m_has_alpha_channel; }
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void set_has_alpha_channel(bool value);
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@ -409,7 +409,6 @@ private:
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Gfx::DisjointRectSet m_transparency_wallpaper_rects;
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HashMap<Window*, Gfx::DisjointRectSet> m_affected_transparency_rects;
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WindowType m_type { WindowType::Normal };
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bool m_global_cursor_tracking_enabled { false };
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bool m_automatic_cursor_tracking_enabled { false };
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bool m_visible { true };
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bool m_has_alpha_channel { false };
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@ -1182,7 +1182,7 @@ void WindowManager::process_mouse_event_for_window(HitTestResult& result, MouseE
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return;
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}
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if (!window.global_cursor_tracking()) {
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if (!window.is_automatic_cursor_tracking()) {
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deliver_mouse_event(window, event, true);
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}
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@ -1206,6 +1206,14 @@ void WindowManager::process_mouse_event(MouseEvent& event)
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conn.async_track_mouse_move(event.position());
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}
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});
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// The active input tracking window is excluded here because we're sending the event to it
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// in the next step.
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auto& window_stack = current_window_stack();
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for_each_visible_window_from_front_to_back([&](Window& window) {
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if (window.is_automatic_cursor_tracking() && &window != window_stack.active_input_tracking_window())
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deliver_mouse_event(window, event, false);
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return IterationDecision::Continue;
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});
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// 3. If there's an active input tracking window, all mouse events go there.
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// Tracking ends after all mouse buttons have been released.
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