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WindowServer: Fix 'sticky' mouse after resize

This fixes #9933 and some dead code I accidentally left over.
Thanks, @Maato!
This commit is contained in:
Ben Wiederhake 2021-09-10 21:58:57 +02:00 committed by Andreas Kling
parent 61f573fa67
commit 7684e4f726
3 changed files with 10 additions and 8 deletions

View file

@ -597,11 +597,6 @@ void Window::handle_keydown_event(const KeyEvent& event)
m_client->async_key_down(m_window_id, (u32)event.code_point(), (u32)event.key(), event.modifiers(), (u32)event.scancode());
}
void Window::set_global_cursor_tracking_enabled(bool enabled)
{
m_global_cursor_tracking_enabled = enabled;
}
void Window::set_visible(bool b)
{
if (m_visible == b)

View file

@ -242,7 +242,7 @@ public:
void set_global_cursor_tracking_enabled(bool);
void set_automatic_cursor_tracking_enabled(bool enabled) { m_automatic_cursor_tracking_enabled = enabled; }
bool global_cursor_tracking() const { return m_global_cursor_tracking_enabled || m_automatic_cursor_tracking_enabled; }
bool is_automatic_cursor_tracking() const { return m_automatic_cursor_tracking_enabled; }
bool has_alpha_channel() const { return m_has_alpha_channel; }
void set_has_alpha_channel(bool value);
@ -409,7 +409,6 @@ private:
Gfx::DisjointRectSet m_transparency_wallpaper_rects;
HashMap<Window*, Gfx::DisjointRectSet> m_affected_transparency_rects;
WindowType m_type { WindowType::Normal };
bool m_global_cursor_tracking_enabled { false };
bool m_automatic_cursor_tracking_enabled { false };
bool m_visible { true };
bool m_has_alpha_channel { false };

View file

@ -1182,7 +1182,7 @@ void WindowManager::process_mouse_event_for_window(HitTestResult& result, MouseE
return;
}
if (!window.global_cursor_tracking()) {
if (!window.is_automatic_cursor_tracking()) {
deliver_mouse_event(window, event, true);
}
@ -1206,6 +1206,14 @@ void WindowManager::process_mouse_event(MouseEvent& event)
conn.async_track_mouse_move(event.position());
}
});
// The active input tracking window is excluded here because we're sending the event to it
// in the next step.
auto& window_stack = current_window_stack();
for_each_visible_window_from_front_to_back([&](Window& window) {
if (window.is_automatic_cursor_tracking() && &window != window_stack.active_input_tracking_window())
deliver_mouse_event(window, event, false);
return IterationDecision::Continue;
});
// 3. If there's an active input tracking window, all mouse events go there.
// Tracking ends after all mouse buttons have been released.