diff --git a/Userland/Games/MasterWord/MasterWord.gml b/Userland/Games/MasterWord/MasterWord.gml index 4e2c44e37d..d6d496d5ec 100644 --- a/Userland/Games/MasterWord/MasterWord.gml +++ b/Userland/Games/MasterWord/MasterWord.gml @@ -1,7 +1,6 @@ @GUI::Widget { - layout: @GUI::VerticalBoxLayout { - spacing: 0 - } + fill_with_background_color: true + layout: @GUI::VerticalBoxLayout {} @MasterWord::WordGame { name: "word_game" diff --git a/Userland/Games/MasterWord/WordGame.cpp b/Userland/Games/MasterWord/WordGame.cpp index 99036158f2..3192faae80 100644 --- a/Userland/Games/MasterWord/WordGame.cpp +++ b/Userland/Games/MasterWord/WordGame.cpp @@ -48,6 +48,7 @@ void WordGame::reset() reset(); } } + set_fixed_size(game_size()); clear_message(); update(); } diff --git a/Userland/Games/MasterWord/main.cpp b/Userland/Games/MasterWord/main.cpp index 970a497c0b..c5c9dde320 100644 --- a/Userland/Games/MasterWord/main.cpp +++ b/Userland/Games/MasterWord/main.cpp @@ -45,6 +45,7 @@ ErrorOr serenity_main(Main::Arguments arguments) window->set_double_buffering_enabled(false); window->set_title("MasterWord"); window->set_resizable(false); + window->set_auto_shrink(true); auto main_widget = TRY(window->set_main_widget()); TRY(main_widget->load_from_gml(master_word_gml)); @@ -57,7 +58,6 @@ ErrorOr serenity_main(Main::Arguments arguments) auto shortest_word = game.shortest_word(); auto longest_word = game.longest_word(); - window->resize(game.game_size()); window->set_focused_widget(&game); auto game_menu = TRY(window->try_add_menu("&Game")); @@ -86,7 +86,6 @@ ErrorOr serenity_main(Main::Arguments arguments) word_length = maybe_word_length.value(); Config::write_i32("MasterWord"sv, ""sv, "word_length"sv, word_length); game.set_word_length(word_length); - window->resize(game.game_size()); } }))); TRY(settings_menu->try_add_action(GUI::Action::create("Set &Number Of Guesses", [&](auto&) { @@ -102,7 +101,6 @@ ErrorOr serenity_main(Main::Arguments arguments) max_guesses = maybe_max_guesses.value(); Config::write_i32("MasterWord"sv, ""sv, "max_guesses"sv, max_guesses); game.set_max_guesses(max_guesses); - window->resize(game.game_size()); } })));