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LibGfx: Add draw_line_for_path() and remove AntiAliasPolicy
draw_line_for_path() is the same as the standard antialiased draw_line() but with a few few small hacks to improve the look of paths. AntiAliasPolicy is also removed as it's now unused.
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3 changed files with 27 additions and 22 deletions
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@ -20,7 +20,7 @@ public:
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}
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void draw_line(FloatPoint const&, FloatPoint const&, Color, float thickness = 1, Painter::LineStyle style = Painter::LineStyle::Solid, Color alternate_color = Color::Transparent);
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void draw_aliased_line(FloatPoint const&, FloatPoint const&, Color, float thickness = 1, Painter::LineStyle style = Painter::LineStyle::Solid, Color alternate_color = Color::Transparent);
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void draw_line_for_path(FloatPoint const&, FloatPoint const&, Color, float thickness = 1, Painter::LineStyle style = Painter::LineStyle::Solid, Color alternate_color = Color::Transparent);
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void fill_path(Path&, Color, Painter::WindingRule rule = Painter::WindingRule::Nonzero);
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void stroke_path(Path const&, Color, float thickness);
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void draw_quadratic_bezier_curve(FloatPoint const& control_point, FloatPoint const&, FloatPoint const&, Color, float thickness = 1, Painter::LineStyle style = Painter::LineStyle::Solid);
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@ -77,11 +77,11 @@ private:
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void draw_dotted_line(IntPoint, IntPoint, Gfx::Color, int thickness);
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enum class AntiAliasPolicy {
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OnlyEnds,
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Full,
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enum class FixmeEnableHacksForBetterPathPainting {
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Yes,
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No,
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};
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template<AntiAliasPolicy policy>
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template<FixmeEnableHacksForBetterPathPainting path_hacks>
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void draw_anti_aliased_line(FloatPoint, FloatPoint, Color, float thickness, Painter::LineStyle style, Color alternate_color);
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void stroke_segment_intersection(FloatPoint const& current_line_a, FloatPoint const& current_line_b, FloatLine const& previous_line, Color, float thickness);
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FloatQuad build_rotated_rectangle(FloatPoint const& direction, float width);
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