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FontEditor+TextEditor+Playground: Refuse to load device files
This prevents the undefined behaviour that would come up as a result of doing so. (For example: opening "infinite" devices like /dev/full will result in an infinite loop until exhaustion of memory)
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4 changed files with 31 additions and 2 deletions
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@ -639,6 +639,11 @@ bool TextEditorWidget::open_file(const String& path)
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return false;
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}
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if (file->is_device()) {
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GUI::MessageBox::show(window(), String::formatted("Opening \"{}\" failed: Can't open device files", path), "Error", GUI::MessageBox::Type::Error);
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return false;
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}
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m_editor->set_text(file->read_all());
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m_document_dirty = false;
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m_document_opening = true;
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