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Userland: Specify margins and spacing in the GUI::Layout constructor

This commit is contained in:
Sam Atkins 2023-02-16 21:07:06 +00:00 committed by Sam Atkins
parent 9561ec15f4
commit 77ad0fdb07
64 changed files with 136 additions and 288 deletions

View file

@ -60,8 +60,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
main_toolbar.layout()->set_margins({ 0, 6 });
auto& board_widget_container = *main_widget->find_descendant_of_type_named<GUI::Widget>("board_widget_container");
auto board_layout = TRY(board_widget_container.try_set_layout<GUI::VerticalBoxLayout>());
board_layout->set_spacing(0);
(void)TRY(board_widget_container.try_set_layout<GUI::VerticalBoxLayout>(GUI::Margins {}, 0));
auto board_widget = TRY(board_widget_container.try_add<BoardWidget>(board_rows, board_columns));
board_widget->randomize_cells();

View file

@ -124,9 +124,7 @@ void Game::show_score_card(bool game_over)
auto score_widget = score_dialog->set_main_widget<GUI::Widget>().release_value_but_fixme_should_propagate_errors();
score_widget->set_fill_with_background_color(true);
auto& layout = score_widget->set_layout<GUI::HorizontalBoxLayout>();
layout.set_margins(10);
layout.set_spacing(15);
score_widget->set_layout<GUI::HorizontalBoxLayout>(10, 15);
auto& card_container = score_widget->add<GUI::Widget>();
auto& score_card = card_container.add<ScoreCard>(m_players, game_over);

View file

@ -22,12 +22,10 @@ SettingsDialog::SettingsDialog(GUI::Window* parent, DeprecatedString player_name
auto main_widget = set_main_widget<GUI::Widget>().release_value_but_fixme_should_propagate_errors();
main_widget->set_fill_with_background_color(true);
auto& layout = main_widget->set_layout<GUI::VerticalBoxLayout>();
layout.set_margins(4);
main_widget->set_layout<GUI::VerticalBoxLayout>(4);
auto& name_box = main_widget->add<GUI::Widget>();
auto& input_layout = name_box.set_layout<GUI::HorizontalBoxLayout>();
input_layout.set_spacing(4);
name_box.set_layout<GUI::HorizontalBoxLayout>(GUI::Margins {}, 4);
auto& name_label = name_box.add<GUI::Label>("Name:");
name_label.set_text_alignment(Gfx::TextAlignment::CenterLeft);
@ -39,8 +37,7 @@ SettingsDialog::SettingsDialog(GUI::Window* parent, DeprecatedString player_name
};
auto& button_box = main_widget->add<GUI::Widget>();
auto& button_layout = button_box.set_layout<GUI::HorizontalBoxLayout>();
button_layout.set_spacing(10);
button_box.set_layout<GUI::HorizontalBoxLayout>(GUI::Margins {}, 12);
button_box.add<GUI::Button>(String::from_utf8_short_string("Cancel"sv)).on_click = [this](auto) {
done(ExecResult::Cancel);