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Minesweeper: make Field::flood_fill iterative
This change uses an iterative traversal to avoid stack overflows in, the previously recursive, flood_fill.
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parent
7cf4706a85
commit
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2 changed files with 34 additions and 7 deletions
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@ -1,5 +1,6 @@
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#include "Field.h"
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#include <AK/HashTable.h>
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#include <AK/DoublyLinkedList.h>
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#include <LibCore/CConfigFile.h>
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#include <LibGUI/GButton.h>
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#include <LibGUI/GLabel.h>
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@ -271,15 +272,40 @@ void Field::reset()
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set_updates_enabled(true);
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}
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void Field::flood_mark(Square& square)
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{
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if (square.is_swept)
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return;
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if (square.has_flag)
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return;
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if (square.is_considering)
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return;
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update();
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square.is_swept = true;
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square.button->set_visible(false);
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square.label->set_visible(true);
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--m_unswept_empties;
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if (!m_unswept_empties)
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win();
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}
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void Field::flood_fill(Square& square)
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{
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on_square_clicked(square);
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square.for_each_neighbor([this](auto& neighbor) {
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if (!neighbor.is_swept && !neighbor.has_mine && neighbor.number == 0)
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flood_fill(neighbor);
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if (!neighbor.has_mine && neighbor.number)
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on_square_clicked(neighbor);
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});
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DoublyLinkedList<Square*> queue;
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queue.append(&square);
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for (auto s : queue) {
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s->for_each_neighbor([this, &queue](Square& neighbor) {
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if (!neighbor.is_swept && !neighbor.has_mine && neighbor.number == 0) {
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flood_mark(neighbor);
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queue.append(&neighbor);
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}
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if (!neighbor.has_mine && neighbor.number)
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flood_mark(neighbor);
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});
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}
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}
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void Field::paint_event(GPaintEvent& event)
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