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LibJS: Make $262.evalScript() work in bytecode mode

29 new passes on test262. :^)
This commit is contained in:
Andreas Kling 2023-06-25 11:36:29 +02:00
parent 1932f7e6b6
commit 77f1e91e9d

View file

@ -6,6 +6,7 @@
*/
#include <AK/TypeCasts.h>
#include <LibJS/Bytecode/Interpreter.h>
#include <LibJS/Contrib/Test262/$262Object.h>
#include <LibJS/Contrib/Test262/AgentObject.h>
#include <LibJS/Contrib/Test262/GlobalObject.h>
@ -102,7 +103,12 @@ JS_DEFINE_NATIVE_FUNCTION($262Object::eval_script)
}
// 5. Let status be ScriptEvaluation(s).
auto status = vm.interpreter().run(script_or_error.value());
auto status = [&] {
if (auto* bytecode_interpreter = vm.bytecode_interpreter_if_exists())
return bytecode_interpreter->run(script_or_error.value());
else
return vm.interpreter().run(script_or_error.value());
}();
// 6. Return Completion(status).
return status;