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LibJS: Make $262.evalScript() work in bytecode mode
29 new passes on test262. :^)
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1 changed files with 7 additions and 1 deletions
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@ -6,6 +6,7 @@
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*/
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*/
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#include <AK/TypeCasts.h>
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#include <AK/TypeCasts.h>
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#include <LibJS/Bytecode/Interpreter.h>
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#include <LibJS/Contrib/Test262/$262Object.h>
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#include <LibJS/Contrib/Test262/$262Object.h>
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#include <LibJS/Contrib/Test262/AgentObject.h>
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#include <LibJS/Contrib/Test262/AgentObject.h>
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#include <LibJS/Contrib/Test262/GlobalObject.h>
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#include <LibJS/Contrib/Test262/GlobalObject.h>
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@ -102,7 +103,12 @@ JS_DEFINE_NATIVE_FUNCTION($262Object::eval_script)
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}
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}
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// 5. Let status be ScriptEvaluation(s).
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// 5. Let status be ScriptEvaluation(s).
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auto status = vm.interpreter().run(script_or_error.value());
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auto status = [&] {
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if (auto* bytecode_interpreter = vm.bytecode_interpreter_if_exists())
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return bytecode_interpreter->run(script_or_error.value());
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else
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return vm.interpreter().run(script_or_error.value());
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}();
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// 6. Return Completion(status).
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// 6. Return Completion(status).
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return status;
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return status;
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