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All right, let's double buffer the display. It looks so much better.
This performs like dogshit. I need to make some optimizations. :^)
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10 changed files with 92 additions and 62 deletions
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@ -42,6 +42,7 @@ struct DisplayInfo {
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class Process : public InlineLinkedListNode<Process> {
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friend class InlineLinkedListNode<Process>;
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friend class WindowManager; // FIXME: Make a better API for allocate_region().
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public:
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static Process* create_kernel_process(String&& name, void (*entry)());
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static Process* create_user_process(const String& path, uid_t, gid_t, pid_t ppid, int& error, Vector<String>&& arguments = Vector<String>(), Vector<String>&& environment = Vector<String>(), TTY* = nullptr);
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