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All right, let's double buffer the display. It looks so much better.

This performs like dogshit. I need to make some optimizations. :^)
This commit is contained in:
Andreas Kling 2019-01-12 06:39:34 +01:00
parent fd4e86460b
commit 780e15a6cc
10 changed files with 92 additions and 62 deletions

View file

@ -5,6 +5,8 @@
#include "AbstractScreen.h"
#include "EventLoop.h"
#include "FrameBuffer.h"
#include "Process.h"
#include "MemoryManager.h"
static const int windowTitleBarHeight = 16;
@ -62,7 +64,10 @@ void WindowManager::initialize()
WindowManager::WindowManager()
{
m_root_bitmap = GraphicsBitmap::create_wrapper(FrameBuffer::the().rect().size(), FrameBuffer::the().scanline(0));
auto size = FrameBuffer::the().rect().size();
m_front_bitmap = GraphicsBitmap::create_wrapper(size, FrameBuffer::the().scanline(0));
auto* region = current->allocate_region(LinearAddress(), size.width() * size.height() * 4, "back buffer", true, true, true);
m_back_bitmap = GraphicsBitmap::create_wrapper(FrameBuffer::the().rect().size(), (RGBA32*)region->linearAddress.get());
m_activeWindowBorderColor = Color(0, 64, 192);
m_activeWindowTitleColor = Color::White;
@ -79,7 +84,7 @@ WindowManager::~WindowManager()
void WindowManager::paintWindowFrame(Window& window)
{
Painter p(*m_root_bitmap);
Painter p(*m_back_bitmap);
//printf("[WM] paintWindowFrame {%p}, rect: %d,%d %dx%d\n", &window, window.rect().x(), window.rect().y(), window.rect().width(), window.rect().height());
@ -95,17 +100,6 @@ void WindowManager::paintWindowFrame(Window& window)
window.height() + 2
};
if (!m_lastDragRect.is_empty()) {
p.xorRect(m_lastDragRect, Color::Red);
m_lastDragRect = Rect();
}
if (m_dragWindow.ptr() == &window) {
p.xorRect(outerRect, Color::Red);
m_lastDragRect = outerRect;
return;
}
auto titleColor = &window == activeWindow() ? m_activeWindowTitleColor : m_inactiveWindowTitleColor;
auto borderColor = &window == activeWindow() ? m_activeWindowBorderColor : m_inactiveWindowBorderColor;
@ -195,12 +189,14 @@ void WindowManager::processMouseEvent(MouseEvent& event)
if (event.type() == Event::MouseMove) {
if (m_dragWindow) {
auto old_window_rect = m_dragWindow->rect();
Point pos = m_dragWindowOrigin;
printf("[WM] Dragging [origin: %d,%d] now: %d,%d\n", m_dragOrigin.x(), m_dragOrigin.y(), event.x(), event.y());
pos.moveBy(event.x() - m_dragOrigin.x(), event.y() - m_dragOrigin.y());
m_dragWindow->setPositionWithoutRepaint(pos);
paintWindowFrame(*m_dragWindow);
FrameBuffer::the().flush();
invalidate(outerRectForWindow(old_window_rect));
invalidate(outerRectForWindow(m_dragWindow->rect()));
compose();
return;
}
}
@ -238,44 +234,41 @@ void WindowManager::compose()
}
return false;
};
Painter painter(*m_back_bitmap);
{
Painter p(*m_root_bitmap);
for (auto& r : m_invalidated_rects) {
if (any_window_contains_rect(r))
continue;
dbgprintf("Repaint root %d,%d %dx%d\n", r.x(), r.y(), r.width(), r.height());
p.fillRect(r, Color(0, 72, 96));
painter.fillRect(r, Color(0, 72, 96));
}
}
auto& framebuffer = FrameBuffer::the();
for (auto* window = m_windows_in_order.head(); window; window = window->next()) {
if (!window->backing())
continue;
paintWindowFrame(*window);
if (m_dragWindow.ptr() == window)
continue;
framebuffer.blit(window->position(), *window->backing());
painter.blit(window->position(), *window->backing());
}
framebuffer.flush();
m_last_drawn_cursor_location = { -1, -1 };
redraw_cursor();
for (auto& r : m_invalidated_rects) {
flush(r);
}
m_invalidated_rects.clear();
}
void WindowManager::redraw_cursor()
{
auto cursor_location = AbstractScreen::the().cursor_location();
Painter painter(*m_root_bitmap);
painter.set_draw_op(Painter::DrawOp::Xor);
Painter painter(*m_front_bitmap);
Rect cursor_rect { cursor_location.x() - 10, cursor_location.y() - 10, 21, 21 };
flush(m_last_cursor_rect);
flush(cursor_rect);
auto draw_cross = [&painter] (const Point& p) {
painter.drawLine({ p.x() - 10, p.y() }, { p.x() + 10, p.y() }, Color::Red);
painter.drawLine({ p.x(), p.y() - 10 }, { p.x(), p.y() + 10 }, Color::Red);
};
if (cursor_location != m_last_drawn_cursor_location && m_last_drawn_cursor_location.x() != -1)
draw_cross(m_last_drawn_cursor_location);
draw_cross(cursor_location);
m_last_drawn_cursor_location = cursor_location;
FrameBuffer::the().flush();
m_last_cursor_rect = cursor_rect;
}
void WindowManager::event(Event& event)
@ -322,14 +315,26 @@ void WindowManager::invalidate()
m_invalidated_rects.append(AbstractScreen::the().rect());
}
void WindowManager::invalidate(const Rect& rect)
void WindowManager::invalidate(const Rect& a_rect)
{
// FIXME: This code is fugly.
Rect rect(a_rect);
auto screen_rect = AbstractScreen::the().rect();
if (rect.left() < 0)
rect.set_left(0);
if (rect.top() < 0)
rect.set_top(0);
if (rect.right() > screen_rect.right())
rect.set_right(screen_rect.right());
if (rect.bottom() > screen_rect.bottom())
rect.set_bottom(screen_rect.bottom());
if (rect.is_empty())
return;
for (auto& r : m_invalidated_rects) {
if (r.contains(rect))
return;
}
m_invalidated_rects.append(rect);
}
@ -337,3 +342,16 @@ void WindowManager::invalidate(const Window& window)
{
invalidate(outerRectForWindow(window.rect()));
}
void WindowManager::flush(const Rect& rect)
{
auto& framebuffer = FrameBuffer::the();
for (int y = rect.top(); y <= rect.bottom(); ++y) {
auto* front_scanline = m_front_bitmap->scanline(y);
auto* back_scanline = m_back_bitmap->scanline(y);
memcpy(front_scanline + rect.x(), back_scanline + rect.x(), rect.width() * sizeof(RGBA32));
}
framebuffer.flush();
}