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WindowServer: Make most remaining WindowServer IPC calls async
The only remaining sync call from client to server is now the call that switches a window's backing store. That one actually relies on the synchronization to hand over ownership of the backing stores, so it has to stay synchronous for now.
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6 changed files with 14 additions and 14 deletions
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@ -24,9 +24,9 @@ constexpr int double_click_speed_default = 250;
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void MouseSettingsWindow::update_window_server()
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{
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const float factor = m_speed_slider->value() / speed_slider_scale;
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GUI::WindowServerConnection::the().set_mouse_acceleration(factor);
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GUI::WindowServerConnection::the().set_scroll_step_size(m_scroll_length_spinbox->value());
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GUI::WindowServerConnection::the().set_double_click_speed(m_double_click_speed_slider->value());
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GUI::WindowServerConnection::the().async_set_mouse_acceleration(factor);
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GUI::WindowServerConnection::the().async_set_scroll_step_size(m_scroll_length_spinbox->value());
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GUI::WindowServerConnection::the().async_set_double_click_speed(m_double_click_speed_slider->value());
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}
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void MouseSettingsWindow::reset_default_values()
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