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LibGL: Remove stubbed border from glTexImage2D
Providing anything else than `border == 0` is deprecated and should result in an invalid value error.
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3 changed files with 4 additions and 4 deletions
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@ -818,7 +818,7 @@ void SoftwareGLContext::gl_tex_image_2d(GLenum target, GLint level, GLint intern
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// Check if width and height are a power of 2
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RETURN_WITH_ERROR_IF((width & (width - 1)) != 0, GL_INVALID_VALUE);
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RETURN_WITH_ERROR_IF((height & (height - 1)) != 0, GL_INVALID_VALUE);
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RETURN_WITH_ERROR_IF(border < 0 || border > 1, GL_INVALID_VALUE);
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RETURN_WITH_ERROR_IF(border != 0, GL_INVALID_VALUE);
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if (level == 0) {
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// FIXME: OpenGL has the concept of texture and mipmap completeness. A texture has to fulfill certain criteria to be considered complete.
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@ -844,7 +844,7 @@ void SoftwareGLContext::gl_tex_image_2d(GLenum target, GLint level, GLint intern
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m_sampler_config_is_dirty = true;
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}
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m_active_texture_unit->bound_texture_2d()->upload_texture_data(level, internal_format, width, height, border, format, type, data, m_unpack_row_length, m_unpack_alignment);
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m_active_texture_unit->bound_texture_2d()->upload_texture_data(level, internal_format, width, height, format, type, data, m_unpack_row_length, m_unpack_alignment);
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}
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void SoftwareGLContext::gl_tex_sub_image_2d(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* data)
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@ -10,7 +10,7 @@
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namespace GL {
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void Texture2D::upload_texture_data(GLuint lod, GLint internal_format, GLsizei width, GLsizei height, GLint, GLenum format, GLenum type, const GLvoid* pixels, GLsizei pixels_per_row, u8 byte_alignment)
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void Texture2D::upload_texture_data(GLuint lod, GLint internal_format, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels, GLsizei pixels_per_row, u8 byte_alignment)
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{
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// NOTE: Some target, format, and internal formats are currently unsupported.
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// Considering we control this library, and `gl.h` itself, we don't need to add any
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@ -29,7 +29,7 @@ public:
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public:
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virtual bool is_texture_2d() const override { return true; }
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void upload_texture_data(GLuint lod, GLint internal_format, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels, GLsizei pixels_per_row, u8 byte_alignment);
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void upload_texture_data(GLuint lod, GLint internal_format, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels, GLsizei pixels_per_row, u8 byte_alignment);
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void replace_sub_texture_data(GLuint lod, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels, GLsizei pixels_per_row, u8 byte_alignment);
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MipMap const& mipmap(unsigned lod) const
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