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Kernel: Make PhysicalRegion.cpp compile on aarch64
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3 changed files with 9 additions and 1 deletions
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@ -63,6 +63,8 @@ public:
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return 0;
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}
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ALWAYS_INLINE static u64 read_cpu_counter() { return 0; }
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ALWAYS_INLINE static void enter_critical() { }
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ALWAYS_INLINE static void leave_critical() { }
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ALWAYS_INLINE static u32 in_critical()
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@ -158,6 +158,11 @@ public:
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return *g_total_processors.ptr();
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}
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ALWAYS_INLINE static u64 read_cpu_counter()
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{
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return read_tsc();
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}
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ALWAYS_INLINE static void pause()
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{
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asm volatile("pause");
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@ -10,6 +10,7 @@
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#include <AK/Assertions.h>
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#include <AK/ByteBuffer.h>
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#include <AK/Types.h>
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#include <Kernel/Arch/Processor.h>
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#include <Kernel/Locking/Mutex.h>
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#include <Kernel/StdLib.h>
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#include <LibCrypto/Cipher/AES.h>
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@ -163,7 +164,7 @@ public:
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auto& kernel_rng = KernelRng::the();
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SpinlockLocker lock(kernel_rng.get_lock());
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// We don't lock this because on the off chance a pool is corrupted, entropy isn't lost.
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Event<T> event = { read_tsc(), m_source, event_data };
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Event<T> event = { Processor::read_cpu_counter(), m_source, event_data };
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kernel_rng.add_random_event(event, m_pool);
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m_pool++;
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kernel_rng.wake_if_ready();
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