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LibGL: Implement glNormal3f
and glNormal3fv
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6 changed files with 27 additions and 1 deletions
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@ -514,6 +514,7 @@ void SoftwareGLContext::gl_vertex(GLdouble x, GLdouble y, GLdouble z, GLdouble w
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vertex.position = { static_cast<float>(x), static_cast<float>(y), static_cast<float>(z), static_cast<float>(w) };
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vertex.color = m_current_vertex_color;
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vertex.tex_coord = { m_current_vertex_tex_coord.x(), m_current_vertex_tex_coord.y() };
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vertex.normal = m_current_vertex_normal;
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vertex_list.append(vertex);
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}
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@ -2240,6 +2241,13 @@ void SoftwareGLContext::gl_stencil_op_separate(GLenum face, GLenum sfail, GLenum
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m_stencil_backfacing_op = new_options;
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}
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void SoftwareGLContext::gl_normal(GLfloat nx, GLfloat ny, GLfloat nz)
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{
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APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_normal, nx, ny, nz);
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m_current_vertex_normal = { nx, ny, nz };
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}
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void SoftwareGLContext::present()
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{
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m_rasterizer.blit_to(*m_frontbuffer);
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