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LibGL: Implement glNormal3f
and glNormal3fv
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ea6bcda79c
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78d0674228
6 changed files with 27 additions and 1 deletions
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@ -104,6 +104,7 @@ public:
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virtual void gl_scissor(GLint x, GLint y, GLsizei width, GLsizei height) override;
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virtual void gl_stencil_func_separate(GLenum face, GLenum func, GLint ref, GLuint mask) override;
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virtual void gl_stencil_op_separate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) override;
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virtual void gl_normal(GLfloat nx, GLfloat ny, GLfloat nz) override;
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virtual void present() override;
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private:
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@ -143,6 +144,7 @@ private:
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double m_clear_depth = { 1.0 };
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FloatVector4 m_current_vertex_color = { 1.0f, 1.0f, 1.0f, 1.0f };
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FloatVector4 m_current_vertex_tex_coord = { 0.0f, 0.0f, 0.0f, 0.0f };
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FloatVector3 m_current_vertex_normal = { 0.0f, 0.0f, 1.0f };
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Vector<GLVertex, 96> vertex_list;
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Vector<GLTriangle, 32> triangle_list;
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@ -266,7 +268,8 @@ private:
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decltype(&SoftwareGLContext::gl_polygon_offset),
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decltype(&SoftwareGLContext::gl_scissor),
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decltype(&SoftwareGLContext::gl_stencil_func_separate),
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decltype(&SoftwareGLContext::gl_stencil_op_separate)>;
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decltype(&SoftwareGLContext::gl_stencil_op_separate),
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decltype(&SoftwareGLContext::gl_normal)>;
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using ExtraSavedArguments = Variant<
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FloatMatrix4x4>;
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