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LibGfx: Add a few convenience methods to DisjointRectSet
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commit
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2 changed files with 220 additions and 9 deletions
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@ -28,16 +28,17 @@
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namespace Gfx {
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void DisjointRectSet::add(const IntRect& new_rect)
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bool DisjointRectSet::add_no_shatter(const IntRect& new_rect)
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{
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if (new_rect.is_empty())
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return false;
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for (auto& rect : m_rects) {
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if (rect.contains(new_rect))
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return;
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return false;
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}
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m_rects.append(new_rect);
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if (m_rects.size() > 1)
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shatter();
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return true;
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}
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void DisjointRectSet::shatter()
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@ -72,4 +73,113 @@ void DisjointRectSet::shatter()
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} while (pass_had_intersections);
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}
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void DisjointRectSet::move_by(int dx, int dy)
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{
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for (auto& r : m_rects)
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r.move_by(dx, dy);
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}
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bool DisjointRectSet::contains(const IntRect& rect) const
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{
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if (is_empty() || rect.is_empty())
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return false;
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// TODO: This could use some optimization
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DisjointRectSet remainder(rect);
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for (auto& r : m_rects) {
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auto shards = remainder.shatter(r);
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if (shards.is_empty())
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return true;
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remainder = move(shards);
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}
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return false;
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}
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bool DisjointRectSet::intersects(const IntRect& rect) const
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{
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for (auto& r : m_rects) {
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if (r.intersects(rect))
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return true;
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}
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return false;
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}
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bool DisjointRectSet::intersects(const DisjointRectSet& rects) const
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{
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if (this == &rects)
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return true;
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for (auto& r : m_rects) {
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for (auto& r2 : rects.m_rects) {
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if (r.intersects(r2))
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return true;
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}
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}
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return false;
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}
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DisjointRectSet DisjointRectSet::intersected(const IntRect& rect) const
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{
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DisjointRectSet intersected_rects;
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intersected_rects.m_rects.ensure_capacity(m_rects.capacity());
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for (auto& r : m_rects) {
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auto intersected_rect = r.intersected(rect);
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if (!intersected_rect.is_empty())
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intersected_rects.m_rects.append(intersected_rect);
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}
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// Since there should be no overlaps, we don't need to call shatter()
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return intersected_rects;
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}
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DisjointRectSet DisjointRectSet::intersected(const DisjointRectSet& rects) const
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{
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if (&rects == this)
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return clone();
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if (is_empty() || rects.is_empty())
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return {};
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DisjointRectSet intersected_rects;
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intersected_rects.m_rects.ensure_capacity(m_rects.capacity());
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for (auto& r : m_rects) {
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for (auto& r2 : rects.m_rects) {
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auto intersected_rect = r.intersected(r2);
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if (!intersected_rect.is_empty())
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intersected_rects.m_rects.append(intersected_rect);
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}
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}
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// Since there should be no overlaps, we don't need to call shatter()
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return intersected_rects;
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}
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DisjointRectSet DisjointRectSet::shatter(const IntRect& hammer) const
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{
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if (hammer.is_empty())
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return clone();
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DisjointRectSet shards;
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for (auto& rect : m_rects) {
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for (auto& shard : rect.shatter(hammer))
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shards.add_no_shatter(shard);
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}
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// Since there should be no overlaps, we don't need to call shatter()
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return shards;
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}
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DisjointRectSet DisjointRectSet::shatter(const DisjointRectSet& hammer) const
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{
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if (this == &hammer)
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return {};
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if (hammer.is_empty() || !intersects(hammer))
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return clone();
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// TODO: This could use some optimization
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auto shards = clone();
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for (auto& hammer_rect : hammer.m_rects) {
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auto shattered = shards.shatter(hammer_rect);
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shards = move(shattered);
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}
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// Since there should be no overlaps, we don't need to call shatter()
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return shards;
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}
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}
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