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https://github.com/RGBCube/serenity
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LibGfx: Add a few convenience methods to DisjointRectSet
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parent
5b9d563b4b
commit
790eacfbd1
2 changed files with 220 additions and 9 deletions
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@ -28,16 +28,17 @@
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namespace Gfx {
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void DisjointRectSet::add(const IntRect& new_rect)
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bool DisjointRectSet::add_no_shatter(const IntRect& new_rect)
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{
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if (new_rect.is_empty())
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return false;
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for (auto& rect : m_rects) {
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if (rect.contains(new_rect))
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return;
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return false;
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}
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m_rects.append(new_rect);
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if (m_rects.size() > 1)
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shatter();
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return true;
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}
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void DisjointRectSet::shatter()
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@ -72,4 +73,113 @@ void DisjointRectSet::shatter()
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} while (pass_had_intersections);
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}
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void DisjointRectSet::move_by(int dx, int dy)
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{
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for (auto& r : m_rects)
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r.move_by(dx, dy);
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}
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bool DisjointRectSet::contains(const IntRect& rect) const
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{
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if (is_empty() || rect.is_empty())
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return false;
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// TODO: This could use some optimization
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DisjointRectSet remainder(rect);
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for (auto& r : m_rects) {
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auto shards = remainder.shatter(r);
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if (shards.is_empty())
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return true;
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remainder = move(shards);
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}
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return false;
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}
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bool DisjointRectSet::intersects(const IntRect& rect) const
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{
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for (auto& r : m_rects) {
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if (r.intersects(rect))
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return true;
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}
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return false;
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}
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bool DisjointRectSet::intersects(const DisjointRectSet& rects) const
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{
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if (this == &rects)
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return true;
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for (auto& r : m_rects) {
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for (auto& r2 : rects.m_rects) {
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if (r.intersects(r2))
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return true;
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}
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}
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return false;
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}
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DisjointRectSet DisjointRectSet::intersected(const IntRect& rect) const
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{
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DisjointRectSet intersected_rects;
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intersected_rects.m_rects.ensure_capacity(m_rects.capacity());
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for (auto& r : m_rects) {
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auto intersected_rect = r.intersected(rect);
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if (!intersected_rect.is_empty())
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intersected_rects.m_rects.append(intersected_rect);
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}
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// Since there should be no overlaps, we don't need to call shatter()
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return intersected_rects;
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}
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DisjointRectSet DisjointRectSet::intersected(const DisjointRectSet& rects) const
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{
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if (&rects == this)
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return clone();
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if (is_empty() || rects.is_empty())
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return {};
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DisjointRectSet intersected_rects;
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intersected_rects.m_rects.ensure_capacity(m_rects.capacity());
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for (auto& r : m_rects) {
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for (auto& r2 : rects.m_rects) {
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auto intersected_rect = r.intersected(r2);
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if (!intersected_rect.is_empty())
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intersected_rects.m_rects.append(intersected_rect);
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}
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}
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// Since there should be no overlaps, we don't need to call shatter()
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return intersected_rects;
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}
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DisjointRectSet DisjointRectSet::shatter(const IntRect& hammer) const
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{
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if (hammer.is_empty())
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return clone();
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DisjointRectSet shards;
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for (auto& rect : m_rects) {
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for (auto& shard : rect.shatter(hammer))
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shards.add_no_shatter(shard);
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}
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// Since there should be no overlaps, we don't need to call shatter()
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return shards;
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}
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DisjointRectSet DisjointRectSet::shatter(const DisjointRectSet& hammer) const
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{
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if (this == &hammer)
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return {};
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if (hammer.is_empty() || !intersects(hammer))
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return clone();
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// TODO: This could use some optimization
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auto shards = clone();
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for (auto& hammer_rect : hammer.m_rects) {
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auto shattered = shards.shatter(hammer_rect);
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shards = move(shattered);
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}
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// Since there should be no overlaps, we don't need to call shatter()
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return shards;
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}
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}
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@ -27,20 +27,119 @@
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#pragma once
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#include <AK/Vector.h>
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#include <LibGfx/Point.h>
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#include <LibGfx/Rect.h>
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namespace Gfx {
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class DisjointRectSet {
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public:
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DisjointRectSet() {}
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~DisjointRectSet() {}
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DisjointRectSet(DisjointRectSet&& other)
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: m_rects(move(other.m_rects))
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DisjointRectSet(const DisjointRectSet&) = delete;
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DisjointRectSet& operator=(const DisjointRectSet&) = delete;
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DisjointRectSet() { }
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~DisjointRectSet() { }
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DisjointRectSet(const IntRect& rect)
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{
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m_rects.append(rect);
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}
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void add(const IntRect&);
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DisjointRectSet(DisjointRectSet&&) = default;
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DisjointRectSet& operator=(DisjointRectSet&&) = default;
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DisjointRectSet clone() const
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{
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DisjointRectSet rects;
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rects.m_rects = m_rects;
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return rects;
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}
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void move_by(int dx, int dy);
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void move_by(const IntPoint& delta)
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{
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move_by(delta.x(), delta.y());
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}
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void add(const IntRect& rect)
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{
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if (add_no_shatter(rect) && m_rects.size() > 1)
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shatter();
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}
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template<typename Container>
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void add_many(const Container& rects)
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{
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bool added = false;
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for (const auto& rect : rects) {
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if (add_no_shatter(rect))
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added = true;
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}
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if (added && m_rects.size() > 1)
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shatter();
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}
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void add(const DisjointRectSet& rect_set)
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{
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if (this == &rect_set)
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return;
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if (m_rects.is_empty()) {
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m_rects = rect_set.m_rects;
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} else {
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add_many(rect_set.rects());
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}
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}
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DisjointRectSet shatter(const IntRect&) const;
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DisjointRectSet shatter(const DisjointRectSet& hammer) const;
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bool contains(const IntRect&) const;
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bool intersects(const IntRect&) const;
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bool intersects(const DisjointRectSet&) const;
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DisjointRectSet intersected(const IntRect&) const;
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DisjointRectSet intersected(const DisjointRectSet&) const;
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template<typename Function>
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IterationDecision for_each_intersected(const IntRect& rect, Function f) const
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{
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if (is_empty() || rect.is_empty())
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return IterationDecision::Continue;
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for (auto& r : m_rects) {
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auto intersected_rect = r.intersected(rect);
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if (intersected_rect.is_empty())
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continue;
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IterationDecision decision = f(intersected_rect);
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if (decision != IterationDecision::Continue)
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return decision;
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}
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return IterationDecision::Continue;
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}
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template<typename Function>
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IterationDecision for_each_intersected(const DisjointRectSet& rects, Function f) const
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{
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if (is_empty() || rects.is_empty())
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return IterationDecision::Continue;
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if (this == &rects) {
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for (auto& r : m_rects) {
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IterationDecision decision = f(r);
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if (decision != IterationDecision::Continue)
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return decision;
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}
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} else {
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for (auto& r : m_rects) {
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for (auto& r2 : rects.m_rects) {
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auto intersected_rect = r.intersected(r2);
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if (intersected_rect.is_empty())
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continue;
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IterationDecision decision = f(intersected_rect);
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if (decision != IterationDecision::Continue)
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return decision;
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}
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}
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}
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return IterationDecision::Continue;
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}
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bool is_empty() const { return m_rects.is_empty(); }
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size_t size() const { return m_rects.size(); }
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@ -48,8 +147,10 @@ public:
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void clear() { m_rects.clear(); }
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void clear_with_capacity() { m_rects.clear_with_capacity(); }
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const Vector<IntRect, 32>& rects() const { return m_rects; }
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Vector<IntRect, 32> take_rects() { return move(m_rects); }
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private:
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bool add_no_shatter(const IntRect&);
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void shatter();
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Vector<IntRect, 32> m_rects;
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