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https://github.com/RGBCube/serenity
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PixelPaint: Add method to merge visible layers
This adds a function that merges all visible layers to one, ignoring the invisible.
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0900e31fe0
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3 changed files with 39 additions and 0 deletions
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@ -384,6 +384,34 @@ void Image::flatten_all_layers()
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select_layer(&bottom_layer);
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}
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void Image::merge_visible_layers()
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{
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if (m_layers.size() < 2)
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return;
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size_t index = 0;
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while (index < m_layers.size()) {
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if (m_layers.at(index).is_visible()) {
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auto& bottom_layer = m_layers.at(index);
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GUI::Painter painter(bottom_layer.bitmap());
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paint_into(painter, { 0, 0, m_size.width(), m_size.height() });
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select_layer(&bottom_layer);
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index++;
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break;
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}
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index++;
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}
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while (index < m_layers.size()) {
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if (m_layers.at(index).is_visible()) {
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auto& layer = m_layers.at(index);
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remove_layer(layer);
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} else {
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index++;
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}
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}
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}
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void Image::select_layer(Layer* layer)
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{
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for (auto* client : m_clients)
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@ -69,6 +69,7 @@ public:
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void remove_layer(Layer&);
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void select_layer(Layer*);
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void flatten_all_layers();
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void merge_visible_layers();
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void add_client(ImageClient&);
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void remove_client(ImageClient&);
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@ -419,6 +419,16 @@ int main(int argc, char** argv)
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},
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window));
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layer_menu.add_action(GUI::Action::create(
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"&Merge Visible", { Mod_Ctrl, Key_M }, [&](auto&) {
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auto* editor = current_image_editor();
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if (!editor)
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return;
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editor->image().merge_visible_layers();
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editor->did_complete_action();
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},
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window));
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auto& filter_menu = menubar->add_menu("&Filter");
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auto& spatial_filters_menu = filter_menu.add_submenu("&Spatial");
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