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WindowServer: Cache the last two backing stores to make flipping faster.
Instead of reattaching to the shared buffer on every flip, keep a reference to the last seen backing store GraphicsBitmap. This way we can simply swap the two last buffers when a flip happens. This does increase memory consumption in apps that disable double-buffering but I'll address that issue separately.
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parent
214b67defd
commit
794c81626e
2 changed files with 24 additions and 9 deletions
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@ -58,7 +58,17 @@ public:
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virtual void on_message(WSMessage&) override;
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GraphicsBitmap* backing_store() { return m_backing_store.ptr(); }
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void set_backing_store(RetainPtr<GraphicsBitmap>&& backing_store) { m_backing_store = move(backing_store); }
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void set_backing_store(RetainPtr<GraphicsBitmap>&& backing_store)
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{
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m_last_backing_store = move(m_backing_store);
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m_backing_store = move(backing_store);
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}
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void swap_backing_stores()
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{
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swap(m_backing_store, m_last_backing_store);
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}
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GraphicsBitmap* last_backing_store() { return m_last_backing_store.ptr(); }
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void set_global_cursor_tracking_enabled(bool);
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bool global_cursor_tracking() const { return m_global_cursor_tracking_enabled; }
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@ -97,6 +107,7 @@ private:
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bool m_has_alpha_channel { false };
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bool m_has_painted_since_last_resize { false };
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RetainPtr<GraphicsBitmap> m_backing_store;
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RetainPtr<GraphicsBitmap> m_last_backing_store;
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int m_window_id { -1 };
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float m_opacity { 1 };
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Rect m_last_lazy_resize_rect;
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