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WindowServer: Add API to change virtual desktop settings

This also adds the ability to query how many virtual desktops are
set up, and for the Taskbar to be notified when the active virtual
desktop has changed.
This commit is contained in:
Tom 2021-06-30 19:12:02 -06:00 committed by Andreas Kling
parent 584b144953
commit 7984c2836d
21 changed files with 383 additions and 64 deletions

View file

@ -1287,11 +1287,7 @@ void Compositor::update_animations(Screen& screen, Gfx::DisjointRectSet& flush_r
void Compositor::create_window_stack_switch_overlay(WindowStack& target_stack)
{
if (m_stack_switch_overlay_timer) {
// Cancel any timer, we're going to delete the overlay
m_stack_switch_overlay_timer->stop();
m_stack_switch_overlay_timer = nullptr;
}
stop_window_stack_switch_overlay_timer();
Screen::for_each([&](auto& screen) {
auto& screen_data = m_screen_data[screen.index()];
screen_data.m_window_stack_switch_overlay = nullptr; // delete it first
@ -1301,20 +1297,45 @@ void Compositor::create_window_stack_switch_overlay(WindowStack& target_stack)
});
}
void Compositor::remove_window_stack_switch_overlays()
{
Screen::for_each([&](auto& screen) {
auto& screen_data = m_screen_data[screen.index()];
screen_data.m_window_stack_switch_overlay = nullptr;
return IterationDecision::Continue;
});
}
void Compositor::stop_window_stack_switch_overlay_timer()
{
if (m_stack_switch_overlay_timer) {
// Cancel any timer, we're going to delete the overlay
m_stack_switch_overlay_timer->stop();
m_stack_switch_overlay_timer = nullptr;
}
}
void Compositor::start_window_stack_switch_overlay_timer()
{
if (m_stack_switch_overlay_timer) {
m_stack_switch_overlay_timer->stop();
m_stack_switch_overlay_timer = nullptr;
}
bool have_overlay = false;
Screen::for_each([&](auto& screen) {
auto& screen_data = m_screen_data[screen.index()];
if (screen_data.m_window_stack_switch_overlay) {
have_overlay = true;
return IterationDecision::Break;
}
return IterationDecision::Continue;
});
if (!have_overlay)
return;
m_stack_switch_overlay_timer = Core::Timer::create_single_shot(
500,
[this] {
Screen::for_each([&](auto& screen) {
auto& screen_data = m_screen_data[screen.index()];
screen_data.m_window_stack_switch_overlay = nullptr;
return IterationDecision::Continue;
});
remove_window_stack_switch_overlays();
},
this);
m_stack_switch_overlay_timer->start();
@ -1349,7 +1370,26 @@ void Compositor::finish_window_stack_switch()
start_window_stack_switch_overlay_timer();
}
void Compositor::switch_to_window_stack(WindowStack& new_window_stack)
void Compositor::set_current_window_stack_no_transition(WindowStack& new_window_stack)
{
if (m_transitioning_to_window_stack) {
finish_window_stack_switch();
VERIFY(!m_window_stack_transition_animation);
VERIFY(!m_transitioning_to_window_stack);
}
if (m_current_window_stack == &new_window_stack)
return;
m_current_window_stack = &new_window_stack;
invalidate_for_window_stack_merge_or_change();
}
void Compositor::invalidate_for_window_stack_merge_or_change()
{
invalidate_occlusions();
invalidate_screen();
}
void Compositor::switch_to_window_stack(WindowStack& new_window_stack, bool show_overlay)
{
if (m_transitioning_to_window_stack) {
if (m_transitioning_to_window_stack == &new_window_stack)
@ -1363,8 +1403,13 @@ void Compositor::switch_to_window_stack(WindowStack& new_window_stack)
if (&new_window_stack == m_current_window_stack) {
// So that the user knows which stack they're on, show the overlay briefly
create_window_stack_switch_overlay(*m_current_window_stack);
start_window_stack_switch_overlay_timer();
if (show_overlay) {
create_window_stack_switch_overlay(*m_current_window_stack);
start_window_stack_switch_overlay_timer();
} else {
stop_window_stack_switch_overlay_timer();
remove_window_stack_switch_overlays();
}
return;
}
VERIFY(!m_transitioning_to_window_stack);
@ -1387,8 +1432,13 @@ void Compositor::switch_to_window_stack(WindowStack& new_window_stack)
m_transitioning_to_window_stack->set_transition_offset({}, { -delta_x, -delta_y });
m_current_window_stack->set_transition_offset({}, {});
create_window_stack_switch_overlay(*m_transitioning_to_window_stack);
// We start the timer when the animation ends!
if (show_overlay) {
// We start the timer when the animation ends!
create_window_stack_switch_overlay(*m_transitioning_to_window_stack);
} else {
stop_window_stack_switch_overlay_timer();
remove_window_stack_switch_overlays();
}
VERIFY(!m_window_stack_transition_animation);
m_window_stack_transition_animation = Animation::create();