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Kernel: Make BochsVGADevice a BlockDevice and support mmapping it.
Currently you can only mmap the entire framebuffer. Using this when starting up the WindowServer gets us yet another step closer towards it moving into userspace. :^)
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15 changed files with 155 additions and 26 deletions
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@ -35,6 +35,9 @@ public:
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uid_t uid() const { return m_uid; }
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uid_t gid() const { return m_gid; }
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virtual bool is_block_device() const { return false; }
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virtual bool is_character_device() const { return false; }
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protected:
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Device(unsigned major, unsigned minor) : m_major(major), m_minor(minor) { }
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void set_uid(uid_t uid) { m_uid = uid; }
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