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Kernel: Make BochsVGADevice a BlockDevice and support mmapping it.
Currently you can only mmap the entire framebuffer. Using this when starting up the WindowServer gets us yet another step closer towards it moving into userspace. :^)
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2dc7c5a7b0
commit
799177feda
15 changed files with 155 additions and 26 deletions
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@ -44,7 +44,6 @@ struct DisplayInfo {
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unsigned height;
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unsigned bpp;
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unsigned pitch;
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byte* framebuffer;
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};
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class Process : public InlineLinkedListNode<Process>, public Weakable<Process> {
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@ -295,6 +294,9 @@ public:
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int gui_client_id() const { return (int)this; }
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Region* allocate_region_with_vmo(LinearAddress, size_t, RetainPtr<VMObject>&&, size_t offset_in_vmo, String&& name, bool is_readable, bool is_writable);
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Region* allocate_file_backed_region(LinearAddress, size_t, RetainPtr<Inode>&&, String&& name, bool is_readable, bool is_writable);
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private:
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friend class MemoryManager;
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friend class Scheduler;
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@ -366,8 +368,6 @@ private:
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TTY* m_tty { nullptr };
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Region* allocate_region(LinearAddress, size_t, String&& name, bool is_readable = true, bool is_writable = true, bool commit = true);
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Region* allocate_file_backed_region(LinearAddress, size_t, RetainPtr<Inode>&&, String&& name, bool is_readable, bool is_writable);
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Region* allocate_region_with_vmo(LinearAddress, size_t, RetainPtr<VMObject>&&, size_t offset_in_vmo, String&& name, bool is_readable, bool is_writable);
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bool deallocate_region(Region& region);
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Region* region_from_range(LinearAddress, size_t);
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