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Try out a signal-like system like this:

auto* b = new Button;
b->onClick = [] (Button&) {
    printf("The button was clicked!\n");
};
This commit is contained in:
Andreas Kling 2018-10-13 23:01:06 +02:00
parent a3fb19fe9c
commit 7a0a7abc52
4 changed files with 10 additions and 0 deletions

View file

@ -11,6 +11,8 @@ public:
String caption() const { return m_caption; }
void setCaption(String&&);
std::function<void(Button&)> onClick;
private:
virtual void paintEvent(PaintEvent&) override;
virtual void mouseDownEvent(MouseEvent&) override;