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LibVirtGPU: Drop gl_ prefix from CommandBufferBuilder methods

This commit is contained in:
Stephan Unverwerth 2022-12-21 15:51:43 +01:00 committed by Andreas Kling
parent b220ed6b5c
commit 7a2b9ad164
2 changed files with 4 additions and 4 deletions

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@ -21,7 +21,7 @@ public:
void append_transfer3d(Protocol::ResourceID resource, size_t width, size_t height = 1, size_t depth = 1, size_t direction = VIRGL_DATA_DIR_GUEST_TO_HOST);
void append_end_transfers_3d();
void append_draw_vbo(u32 count);
void append_gl_clear(float r, float g, float b);
void append_clear(float r, float g, float b);
void append_set_vertex_buffers(u32 stride, u32 offset, Protocol::ResourceID resource);
void append_create_blend(Protocol::ObjectHandle handle);
void append_bind_blend(Protocol::ObjectHandle handle);
@ -29,7 +29,7 @@ public:
void append_set_framebuffer_state(Protocol::ObjectHandle drawtarget, Protocol::ObjectHandle depthbuffer = 0);
void append_create_vertex_elements(Protocol::ObjectHandle handle);
void append_bind_vertex_elements(Protocol::ObjectHandle handle);
void append_gl_viewport();
void append_viewport();
void append_set_framebuffer_state_no_attach();
void append_set_constant_buffer(Vector<float> const& constant_buffer);
void append_create_shader(Protocol::ObjectHandle handle, Gallium::ShaderType shader_type, StringView shader_data);