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LibGUI: Revert GWindowServerConnection to being a singleton
This was a mistake, of course. Nested event loops don't need (or want) independent server connections. We initialize the connection early in GEventLoop for e.g. users that want to get the size of a GDesktop before the connection has been established. Bug noticed by Andreas, introduced by me ;-)
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10 changed files with 50 additions and 40 deletions
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@ -20,5 +20,5 @@ void TaskbarButton::context_menu_event(GContextMenuEvent&)
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request.wm.client_id = m_identifier.client_id();
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request.wm.window_id = m_identifier.window_id();
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request.wm.position = screen_relative_rect().location();
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GEventLoop::current().connection().post_message_to_server(request);
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GWindowServerConnection::the().post_message_to_server(request);
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}
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