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LibGUI: Revert GWindowServerConnection to being a singleton
This was a mistake, of course. Nested event loops don't need (or want) independent server connections. We initialize the connection early in GEventLoop for e.g. users that want to get the size of a GDesktop before the connection has been established. Bug noticed by Andreas, introduced by me ;-)
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10 changed files with 50 additions and 40 deletions
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@ -35,7 +35,7 @@ Window& WindowList::ensure_window(const WindowIdentifier& identifier)
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}
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message.wm.client_id = identifier.client_id();
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message.wm.window_id = identifier.window_id();
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bool success = GEventLoop::current().connection().post_message_to_server(message);
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bool success = GWindowServerConnection::the().post_message_to_server(message);
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ASSERT(success);
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};
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auto& window_ref = *window;
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