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	LibGUI: Revert GWindowServerConnection to being a singleton
This was a mistake, of course. Nested event loops don't need (or want) independent server connections. We initialize the connection early in GEventLoop for e.g. users that want to get the size of a GDesktop before the connection has been established. Bug noticed by Andreas, introduced by me ;-)
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					 10 changed files with 50 additions and 40 deletions
				
			
		|  | @ -31,7 +31,7 @@ bool GDesktop::set_wallpaper(const StringView& path) | |||
|     ASSERT(path.length() < (int)sizeof(message.text)); | ||||
|     strncpy(message.text, path.characters_without_null_termination(), path.length()); | ||||
|     message.text_length = path.length(); | ||||
|     auto response = GEventLoop::current().connection().sync_request(message, WSAPI_ServerMessage::Type::DidSetWallpaper); | ||||
|     auto response = GWindowServerConnection::the().sync_request(message, WSAPI_ServerMessage::Type::DidSetWallpaper); | ||||
|     return response.value; | ||||
| } | ||||
| 
 | ||||
|  | @ -39,6 +39,6 @@ String GDesktop::wallpaper() const | |||
| { | ||||
|     WSAPI_ClientMessage message; | ||||
|     message.type = WSAPI_ClientMessage::Type::GetWallpaper; | ||||
|     auto response = GEventLoop::current().connection().sync_request(message, WSAPI_ServerMessage::Type::DidGetWallpaper); | ||||
|     auto response = GWindowServerConnection::the().sync_request(message, WSAPI_ServerMessage::Type::DidGetWallpaper); | ||||
|     return String(response.text, response.text_length); | ||||
| } | ||||
|  |  | |||
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	 Robin Burchell
						Robin Burchell