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LibGUI: Revert GWindowServerConnection to being a singleton

This was a mistake, of course. Nested event loops don't need (or want)
independent server connections.

We initialize the connection early in GEventLoop for e.g. users that
want to get the size of a GDesktop before the connection has been
established.

Bug noticed by Andreas, introduced by me ;-)
This commit is contained in:
Robin Burchell 2019-07-17 20:57:27 +02:00 committed by Andreas Kling
parent 4adbddeb36
commit 7a53096e8d
10 changed files with 50 additions and 40 deletions

View file

@ -17,6 +17,7 @@ public:
{}
void handshake() override;
static GWindowServerConnection& the();
private:
void postprocess_bundles(Vector<IncomingMessageBundle>& m_unprocessed_bundles) override;
@ -39,9 +40,6 @@ public:
static GEventLoop& current() { return static_cast<GEventLoop&>(CEventLoop::current()); }
GWindowServerConnection& connection() { return m_connection; }
private:
void process_unprocessed_bundles();
GWindowServerConnection m_connection;
};