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LibGUI: Revert GWindowServerConnection to being a singleton
This was a mistake, of course. Nested event loops don't need (or want) independent server connections. We initialize the connection early in GEventLoop for e.g. users that want to get the size of a GDesktop before the connection has been established. Bug noticed by Andreas, introduced by me ;-)
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10 changed files with 50 additions and 40 deletions
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@ -70,5 +70,5 @@ void GMenuItem::update_window_server()
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request.menu.shortcut_text_length = 0;
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}
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GEventLoop::current().connection().sync_request(request, WSAPI_ServerMessage::Type::DidUpdateMenuItem);
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GWindowServerConnection::the().sync_request(request, WSAPI_ServerMessage::Type::DidUpdateMenuItem);
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}
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