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SoundPlayer: Update the SoundPlayer interface

Also fix rebase conflict
This commit is contained in:
Cesar Torres 2021-03-21 13:01:33 +01:00 committed by Andreas Kling
parent 45e928bfb2
commit 7aa5297835
5 changed files with 395 additions and 59 deletions

View file

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/*
* Copyright (c) 2021, Cesar Torres <shortanemoia@protonmail.com>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "BarsVisualizationWidget.h"
#include "PlaybackManager.h"
#include "Player.h"
#include "SoundPlayerWidget.h"
#include <AK/NonnullRefPtr.h>
#include <LibAudio/ClientConnection.h>
#include <LibGUI/Widget.h>
class SoundPlayerWidgetAdvancedView final : public GUI::Widget
, public Player {
C_OBJECT(SoundPlayerWidgetAdvancedView)
public:
explicit SoundPlayerWidgetAdvancedView(GUI::Window& window, Audio::ClientConnection& connection, PlaybackManager& manager);
~SoundPlayerWidgetAdvancedView() override;
void open_file(StringView path) override;
Audio::ClientConnection& client_connection() override { return m_connection; }
PlaybackManager& playback_manager() override { return m_manager; }
template<typename T>
void set_visualization()
{
m_visualization->remove_from_parent();
update();
auto new_visualization = T::construct();
insert_child_before(new_visualization, *static_cast<Core::Object*>(m_playback_progress_slider.ptr()));
m_visualization = new_visualization;
}
void set_nonlinear_volume_slider(bool nonlinear);
void set_volume(double value);
private:
void drop_event(GUI::DropEvent& event) override;
GUI::Window& m_window;
Audio::ClientConnection& m_connection;
PlaybackManager& m_manager;
RefPtr<GUI::Widget> m_visualization;
RefPtr<Gfx::Bitmap> m_play_icon;
RefPtr<Gfx::Bitmap> m_pause_icon;
RefPtr<Gfx::Bitmap> m_stop_icon;
RefPtr<Gfx::Bitmap> m_back_icon;
RefPtr<Gfx::Bitmap> m_next_icon;
RefPtr<GUI::Button> m_play_button;
RefPtr<GUI::Button> m_stop_button;
RefPtr<Slider> m_playback_progress_slider;
RefPtr<GUI::Label> m_volume_label;
double m_volume;
bool m_nonlinear_volume_slider;
};