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SoundPlayer: Update the SoundPlayer interface
Also fix rebase conflict
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5 changed files with 395 additions and 59 deletions
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/*
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* Copyright (c) 2021, Cesar Torres <shortanemoia@protonmail.com>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include "BarsVisualizationWidget.h"
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#include "PlaybackManager.h"
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#include "Player.h"
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#include "SoundPlayerWidget.h"
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#include <AK/NonnullRefPtr.h>
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#include <LibAudio/ClientConnection.h>
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#include <LibGUI/Widget.h>
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class SoundPlayerWidgetAdvancedView final : public GUI::Widget
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, public Player {
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C_OBJECT(SoundPlayerWidgetAdvancedView)
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public:
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explicit SoundPlayerWidgetAdvancedView(GUI::Window& window, Audio::ClientConnection& connection, PlaybackManager& manager);
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~SoundPlayerWidgetAdvancedView() override;
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void open_file(StringView path) override;
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Audio::ClientConnection& client_connection() override { return m_connection; }
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PlaybackManager& playback_manager() override { return m_manager; }
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template<typename T>
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void set_visualization()
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{
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m_visualization->remove_from_parent();
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update();
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auto new_visualization = T::construct();
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insert_child_before(new_visualization, *static_cast<Core::Object*>(m_playback_progress_slider.ptr()));
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m_visualization = new_visualization;
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}
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void set_nonlinear_volume_slider(bool nonlinear);
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void set_volume(double value);
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private:
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void drop_event(GUI::DropEvent& event) override;
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GUI::Window& m_window;
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Audio::ClientConnection& m_connection;
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PlaybackManager& m_manager;
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RefPtr<GUI::Widget> m_visualization;
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RefPtr<Gfx::Bitmap> m_play_icon;
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RefPtr<Gfx::Bitmap> m_pause_icon;
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RefPtr<Gfx::Bitmap> m_stop_icon;
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RefPtr<Gfx::Bitmap> m_back_icon;
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RefPtr<Gfx::Bitmap> m_next_icon;
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RefPtr<GUI::Button> m_play_button;
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RefPtr<GUI::Button> m_stop_button;
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RefPtr<Slider> m_playback_progress_slider;
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RefPtr<GUI::Label> m_volume_label;
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double m_volume;
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bool m_nonlinear_volume_slider;
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};
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