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LibWeb: Add a naive Resource cache
This patch introduces a caching mechanism in ResourceLoader. It's keyed on a LoadRequest object which is what you provide to load_resource() when you want to load a resource. We currently never prune the cache, so resources will stay in there forever. This is obviously not gonna stay that way, but we're just getting started here. :^) This should drastically reduce the number of requests when loading some sites (like Twitter) that reuse the same images over and over.
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7 changed files with 94 additions and 15 deletions
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@ -31,6 +31,7 @@
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#include <LibCore/File.h>
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#include <LibProtocol/Client.h>
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#include <LibProtocol/Download.h>
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#include <LibWeb/Loader/LoadRequest.h>
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#include <LibWeb/Loader/Resource.h>
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#include <LibWeb/Loader/ResourceLoader.h>
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@ -69,15 +70,25 @@ void ResourceLoader::load_sync(const URL& url, Function<void(const ByteBuffer&,
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loop.exec();
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}
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RefPtr<Resource> ResourceLoader::load_resource(const URL& url)
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static HashMap<LoadRequest, NonnullRefPtr<Resource>> s_resource_cache;
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RefPtr<Resource> ResourceLoader::load_resource(const LoadRequest& request)
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{
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if (!url.is_valid())
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if (!request.is_valid())
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return nullptr;
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auto resource = Resource::create({}, url);
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auto it = s_resource_cache.find(request);
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if (it != s_resource_cache.end()) {
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dbg() << "Reusing cached resource for: " << request.url();
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return it->value;
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}
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auto resource = Resource::create({}, request);
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s_resource_cache.set(request, resource);
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load(
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url,
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request.url(),
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[=](auto& data, auto& headers) {
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const_cast<Resource&>(*resource).did_load({}, data, headers);
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},
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