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LibDraw+LibGUI: Allow changing individual colors in a Palette
Palette is now a value wrapper around a NonnullRefPtr<PaletteImpl>. A new function, set_color(ColorRole, Color) implements a simple copy-on-write mechanism so that we're sharing the PaletteImpl in the common case, but allowing you to create custom palettes if you like, by getting a GWidget's palette, modifying it, and then assigning the modified palette to the widget via GWidget::set_palette(). Use this to make PaintBrush show its palette colors once again. Fixes #943.
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18 changed files with 98 additions and 40 deletions
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@ -3,6 +3,7 @@
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#include <AK/Badge.h>
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#include <AK/HashMap.h>
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#include <AK/OwnPtr.h>
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#include <LibDraw/Palette.h>
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#include <LibGUI/GShortcut.h>
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class CEventLoop;
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@ -42,7 +43,7 @@ public:
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const String& invoked_as() const { return m_invoked_as; }
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const Vector<String>& args() const { return m_args; }
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const Palette& palette() const { return *m_palette; }
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Palette palette() const { return Palette(*m_palette); }
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void set_palette(const Palette&);
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void set_system_palette(SharedBuffer&);
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@ -50,8 +51,8 @@ public:
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private:
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OwnPtr<CEventLoop> m_event_loop;
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OwnPtr<GMenuBar> m_menubar;
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RefPtr<Palette> m_palette;
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RefPtr<Palette> m_system_palette;
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RefPtr<PaletteImpl> m_palette;
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RefPtr<PaletteImpl> m_system_palette;
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HashMap<GShortcut, GAction*> m_global_shortcut_actions;
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class TooltipWindow;
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TooltipWindow* m_tooltip_window { nullptr };
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