mirror of
https://github.com/RGBCube/serenity
synced 2025-07-27 03:07:36 +00:00
Minesweeper: Create field from Difficulty enum
This change makes it easier to generate a new field. Instead of using hard-coded values everywhere, we now just need to keep track of the Difficulty enum value.
This commit is contained in:
parent
1c29633110
commit
7b4b060b9c
4 changed files with 91 additions and 14 deletions
|
@ -45,13 +45,62 @@ class Field final : public GUI::Frame {
|
|||
public:
|
||||
virtual ~Field() override;
|
||||
|
||||
enum class Difficulty {
|
||||
Beginner,
|
||||
Intermediate,
|
||||
Expert,
|
||||
Madwoman,
|
||||
Custom
|
||||
};
|
||||
|
||||
StringView difficulty_to_string(Difficulty difficulty) const
|
||||
{
|
||||
switch (difficulty) {
|
||||
case Difficulty::Beginner:
|
||||
return "beginner"sv;
|
||||
case Difficulty::Intermediate:
|
||||
return "intermediate"sv;
|
||||
case Difficulty::Expert:
|
||||
return "expert"sv;
|
||||
case Difficulty::Madwoman:
|
||||
return "madwoman"sv;
|
||||
case Difficulty::Custom:
|
||||
return "custom"sv;
|
||||
default:
|
||||
VERIFY_NOT_REACHED();
|
||||
}
|
||||
}
|
||||
|
||||
Optional<Difficulty> difficulty_from_string(StringView difficulty_string) const
|
||||
{
|
||||
if (difficulty_string.matches("beginner"))
|
||||
return Difficulty::Beginner;
|
||||
|
||||
if (difficulty_string.equals_ignoring_case("intermediate"))
|
||||
return Difficulty::Intermediate;
|
||||
|
||||
if (difficulty_string.equals_ignoring_case("expert"))
|
||||
return Difficulty::Expert;
|
||||
|
||||
if (difficulty_string.equals_ignoring_case("madwoman"))
|
||||
return Difficulty::Madwoman;
|
||||
|
||||
if (difficulty_string.equals_ignoring_case("custom"))
|
||||
return Difficulty::Custom;
|
||||
|
||||
return {};
|
||||
}
|
||||
|
||||
Difficulty difficulty() const { return m_difficulty; }
|
||||
size_t rows() const { return m_rows; }
|
||||
size_t columns() const { return m_columns; }
|
||||
size_t mine_count() const { return m_mine_count; }
|
||||
int square_size() const { return 15; }
|
||||
bool is_single_chording() const { return m_single_chording; }
|
||||
|
||||
void set_field_size(size_t rows, size_t columns, size_t mine_count);
|
||||
void set_field_difficulty(Difficulty difficulty);
|
||||
void set_field_size(Difficulty difficulty, size_t rows, size_t columns, size_t mine_count);
|
||||
|
||||
void set_single_chording(bool new_val);
|
||||
|
||||
void reset();
|
||||
|
@ -87,6 +136,7 @@ private:
|
|||
};
|
||||
void set_face(Face);
|
||||
|
||||
Difficulty m_difficulty { Difficulty::Beginner };
|
||||
size_t m_rows { 0 };
|
||||
size_t m_columns { 0 };
|
||||
size_t m_mine_count { 0 };
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue