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Minesweeper: Create field from Difficulty enum

This change makes it easier to generate a new field. Instead of using
hard-coded values everywhere, we now just need to keep track of
the Difficulty enum value.
This commit is contained in:
Pedro Pereira 2021-11-14 11:53:56 +00:00 committed by Linus Groh
parent 1c29633110
commit 7b4b060b9c
4 changed files with 91 additions and 14 deletions

View file

@ -26,7 +26,7 @@ int CustomGameDialog::show(GUI::Window* parent_window, Field& field)
if (result != GUI::Dialog::ExecOK)
return result;
field.set_field_size(dialog->m_rows_spinbox->value(), dialog->m_columns_spinbox->value(), dialog->m_mines_spinbox->value());
field.set_field_size(Field::Difficulty::Custom, dialog->m_rows_spinbox->value(), dialog->m_columns_spinbox->value(), dialog->m_mines_spinbox->value());
return GUI::Dialog::ExecOK;
}

View file

@ -140,12 +140,16 @@ Field::Field(GUI::Label& flag_label, GUI::Label& time_label, GUI::Button& face_b
int mine_count = Config::read_i32("Minesweeper", "Game", "MineCount", 10);
int rows = Config::read_i32("Minesweeper", "Game", "Rows", 9);
int columns = Config::read_i32("Minesweeper", "Game", "Columns", 9);
auto difficulty_string = Config::read_string("Minesweeper", "Game", "Difficulty", "beginner");
auto difficulty = difficulty_from_string(difficulty_string);
// Do a quick sanity check to make sure the user hasn't tried anything crazy
if (mine_count > rows * columns || rows <= 0 || columns <= 0 || mine_count <= 0)
set_field_size(9, 9, 10);
if (!difficulty.has_value() || mine_count > rows * columns || rows <= 0 || columns <= 0 || mine_count <= 0)
set_field_difficulty(Difficulty::Beginner);
else if (difficulty.value() == Difficulty::Custom)
set_field_size(Difficulty::Custom, rows, columns, mine_count);
else
set_field_size(rows, columns, mine_count);
set_field_difficulty(difficulty.value());
set_single_chording(single_chording);
}
@ -481,7 +485,27 @@ void Field::set_chord_preview(Square& square, bool chord_preview)
});
}
void Field::set_field_size(size_t rows, size_t columns, size_t mine_count)
void Field::set_field_difficulty(Difficulty difficulty)
{
switch (difficulty) {
case Difficulty::Beginner:
set_field_size(difficulty, 9, 9, 10);
break;
case Difficulty::Intermediate:
set_field_size(difficulty, 16, 16, 40);
break;
case Difficulty::Expert:
set_field_size(difficulty, 16, 30, 99);
break;
case Difficulty::Madwoman:
set_field_size(difficulty, 32, 60, 350);
break;
default:
VERIFY_NOT_REACHED();
}
}
void Field::set_field_size(Difficulty difficulty, size_t rows, size_t columns, size_t mine_count)
{
if (m_rows == rows && m_columns == columns && m_mine_count == mine_count)
return;
@ -489,7 +513,9 @@ void Field::set_field_size(size_t rows, size_t columns, size_t mine_count)
Config::write_i32("Minesweeper", "Game", "MineCount", mine_count);
Config::write_i32("Minesweeper", "Game", "Rows", rows);
Config::write_i32("Minesweeper", "Game", "Columns", columns);
Config::write_string("Minesweeper", "Game", "Difficulty", difficulty_to_string(difficulty));
}
m_difficulty = difficulty;
m_rows = rows;
m_columns = columns;
m_mine_count = mine_count;

View file

@ -45,13 +45,62 @@ class Field final : public GUI::Frame {
public:
virtual ~Field() override;
enum class Difficulty {
Beginner,
Intermediate,
Expert,
Madwoman,
Custom
};
StringView difficulty_to_string(Difficulty difficulty) const
{
switch (difficulty) {
case Difficulty::Beginner:
return "beginner"sv;
case Difficulty::Intermediate:
return "intermediate"sv;
case Difficulty::Expert:
return "expert"sv;
case Difficulty::Madwoman:
return "madwoman"sv;
case Difficulty::Custom:
return "custom"sv;
default:
VERIFY_NOT_REACHED();
}
}
Optional<Difficulty> difficulty_from_string(StringView difficulty_string) const
{
if (difficulty_string.matches("beginner"))
return Difficulty::Beginner;
if (difficulty_string.equals_ignoring_case("intermediate"))
return Difficulty::Intermediate;
if (difficulty_string.equals_ignoring_case("expert"))
return Difficulty::Expert;
if (difficulty_string.equals_ignoring_case("madwoman"))
return Difficulty::Madwoman;
if (difficulty_string.equals_ignoring_case("custom"))
return Difficulty::Custom;
return {};
}
Difficulty difficulty() const { return m_difficulty; }
size_t rows() const { return m_rows; }
size_t columns() const { return m_columns; }
size_t mine_count() const { return m_mine_count; }
int square_size() const { return 15; }
bool is_single_chording() const { return m_single_chording; }
void set_field_size(size_t rows, size_t columns, size_t mine_count);
void set_field_difficulty(Difficulty difficulty);
void set_field_size(Difficulty difficulty, size_t rows, size_t columns, size_t mine_count);
void set_single_chording(bool new_val);
void reset();
@ -87,6 +136,7 @@ private:
};
void set_face(Face);
Difficulty m_difficulty { Difficulty::Beginner };
size_t m_rows { 0 };
size_t m_columns { 0 };
size_t m_mine_count { 0 };

View file

@ -125,30 +125,30 @@ int main(int argc, char** argv)
difficulty_actions.set_exclusive(true);
auto action = GUI::Action::create_checkable("&Beginner", { Mod_Ctrl, Key_B }, [&](auto&) {
field.set_field_size(9, 9, 10);
field.set_field_difficulty(Field::Difficulty::Beginner);
});
action->set_checked(field.rows() == 9 && field.columns() == 9 && field.mine_count() == 10);
action->set_checked(field.difficulty() == Field::Difficulty::Beginner);
difficulty_menu.add_action(action);
difficulty_actions.add_action(action);
action = GUI::Action::create_checkable("&Intermediate", { Mod_Ctrl, Key_I }, [&](auto&) {
field.set_field_size(16, 16, 40);
field.set_field_difficulty(Field::Difficulty::Intermediate);
});
action->set_checked(field.rows() == 16 && field.columns() == 16 && field.mine_count() == 40);
action->set_checked(field.difficulty() == Field::Difficulty::Intermediate);
difficulty_menu.add_action(action);
difficulty_actions.add_action(action);
action = GUI::Action::create_checkable("&Expert", { Mod_Ctrl, Key_E }, [&](auto&) {
field.set_field_size(16, 30, 99);
field.set_field_difficulty(Field::Difficulty::Expert);
});
action->set_checked(field.rows() == 16 && field.columns() == 30 && field.mine_count() == 99);
action->set_checked(field.difficulty() == Field::Difficulty::Expert);
difficulty_menu.add_action(action);
difficulty_actions.add_action(action);
action = GUI::Action::create_checkable("&Madwoman", { Mod_Ctrl, Key_M }, [&](auto&) {
field.set_field_size(32, 60, 350);
field.set_field_difficulty(Field::Difficulty::Madwoman);
});
action->set_checked(field.rows() == 32 && field.columns() == 60 && field.mine_count() == 350);
action->set_checked(field.difficulty() == Field::Difficulty::Madwoman);
difficulty_menu.add_action(action);
difficulty_actions.add_action(action);
@ -156,6 +156,7 @@ int main(int argc, char** argv)
action = GUI::Action::create_checkable("&Custom game...", { Mod_Ctrl, Key_C }, [&](auto&) {
CustomGameDialog::show(window, field);
});
action->set_checked(field.difficulty() == Field::Difficulty::Custom);
difficulty_menu.add_action(action);
difficulty_actions.add_action(action);